Prof Jules Moloney

STAFF PROFILE

Position

Professor Of Architecture And Interdisciplinary Design

Faculty

Faculty of Sci Eng & Built Env

Department

School of Archit. & Built Env.

Campus

Geelong Waterfront Campus

Qualifications

Bachelor of Architecture, University of Auckland, 1987
Master of Arts, Polytechnic of Central London, 1990
Doctor of Philosophy, University of Melbourne, 2009

Biography summary

Professor Jules Moloney was appointed to the newly created position of Professor of Architecture and Interdisciplinary design in April 2015. The new role is to foster interdisciplinary teaching and research between Architecture and Engineering, with a focus on design led projects that bring together expertise from the two schools (refer the research tab for more information).

Jules comes to Deakin from the Victoria University of Wellington School of Architecture where he was Professor of Digital Design and Head of School. During his tenure at Wellington he championed interdisciplinary research through the medium of design. Prior to this he held positions at the University of Melbourne and the University of Auckland.

His research, creative practice and teaching span the fields of architecture, kinetic art, videogames and virtual environments. This hybrid practice is predicated on an equal mix of theory and intuitive engagement with digital technology.

He is the author of Designing Kinetics for Architectural facades: State Change (Routledge, 2011) and the edited volume Perspectives on Design Research: What Matters, Who Cares, How (AADR, 2015).

Research interests

  •    Architectural and interdisciplinary design of public buildings.
  •     Design research methods
  •     Digital technology for design
  •     Collaborative virtual environments
  •     Kinetic facades
  •     Urban soundscapes
  •     Serious games for interdisciplinary design

Teaching interests

Architectural Design

Design Research Methods

Digital Technology for Interdisciplinary Design

Serious Games for Design

Knowledge areas

  • Architectural design
  • Design research methods
  • Digital technology for design
  • Virtual and Augmented Reality
  • Kinetic facades
  • Urban soundscape
  • Serious games for design

Expertise

The distinctive approach Professor Moloney brings to his research and teaching is based on expertise in digital technology and the importance of grounding computational design within the wider context of theory and practice. He professes that digital design environments open up new interdisciplinary modes of activity that can extend knowledge and transform industry. Professor Moloney has an established international profile based on a number of innovations that include: the use of videogame technology to enable global collaborative design studios; ARC Discovery Grant funded research into augmented reality at the early stages of design decision making; hybrid building facades that perform environmentally and as city scale media screens; and the potential of urban soundscapes to revitalize cities and enable international collaboration.

Research groups

IDeEA - Interdisciplinary Design environments for Engineering and Architecture

http://ideealab.net/index.php/category/overview/

Projects

Professor Jules Moloney leads the IDeEA lab, which is part of the A+BE research focus on Integral Design Futures, a holistic approach to sustainable design and construction.

The IDeEA lab works in collaboration with school academics and relevant staff from the School of Engineering, School of Information technology and SEBE research institutes.

Current projects include:

PRE-OCCUPANCY SIMULATION OF THE BUILT ENVIRONMENT
The problem: Ideally design simulation occurs at the early or pre-design stages, which have the most potential for significant improvement in performance, cost and constructive stake holder engagement. There is currently no design simulation software that enables an integral approach to decision making at the crucial early design stages.

Our solution:  The IDeEA lab has developed prototype software using state-of-the-art augmented and virtual reality technology that enables collaborative pre-occupation of designs, where real-time quantitative feedback on sustainable performance can be balanced against qualitative evaluation by stake holders.

HYBRID RESPONSIVE SUN-SCREENING SYSTEMS
The problem: There is significant potential for responsive sun screening systems to improve the energy performance of large scale public and commercial buildings. However there has been minimal uptake, primarily due to the capital and maintenance costs.

Our solution: The IDeEA lab has developed interactive phyical and digital prototypes of a hybrid sun-screening system that potentially offsets costs by providing  added value: (1) With a high granularity of panels the system can be re-purposed as a low-resolution media screen that can be used for marketing and promotion. (2) Development of a finer grained control interface for occupants to enhance individual comfort, which has been shown to improve worker productivity.

SUSTAINABLE CONSTRUCTION USING CARBON FIBRE REINFORCED WOOD.
The problem: Wood is the most sustainable material available, but uptake for large scale building has been constrained by load bearing strength as compared with reinforced concrete and steel.


Our solution: Carbon fibre has high strength in tension, hence wrapping the underside of beams and at beam / column joints with carbon fibre mesh can substantial improve load bearing performance. In collaboration with the School of Engineeing the IDeEA lab have completed the first stage of structual testing that demonstrate significant improvements in load-bearing capacity of carbon-fibre reinforced beams.

IMMERSIVE ANALYTICS OF BIG DATA WITH VIRTUAL REALITY
The problem: There are limits to the algorithmic analysis of extremely large data sets (big data). One solution is to aggregate and reduce complexity and use visual representations (Visual Data Mining). However, this reductive approach is difficult for the exploration of more subtle and emergent patterns occurring between multiple variables within the data.

Our solution: Research from psychology suggests that virtual environments dense with information are easier to process than simplified graphic encoding - if there is alignment of the data representation with human ecological perception of natural environments. The IDeEA lab has developed a VR software prototype where the user can explore multi-modal data representations using a landscape metaphor.

Publications

Filter by

2017

Flexural strengthening of LVL beam using CFRP

M Subhani, A Globa, R Al-Ameri, J Moloney

(2017), Vol. 150, pp. 480-489, Construction and building materials, Amsterdam, The Netherlands, C1

journal

Hybrid environmental-media facades

C Moloney, A Globa, R Wang

(2017), pp. 190-196, DesTech 2016: Proceedings of the International Conference on Design and Technology, Geelong, Victoria, E1

conference

Effect of grain orientation on the CFRP-to-LVL bond

M Subhani, A Globa, R Al-Ameri, C Moloney

(2017), Vol. 129, pp. 187-197, Composites part B: engineering, Amsterdam, The Netherlands, C1

journal
2015

Abstraction versus case based: a comparative study of two approaches to support Parametric Design

A Globa, M Donn, J Moloney

(2015), Vol. 13, pp. 313-333, International journal of architectural computing, London, Eng., C1

journal

Urban codes : abstraction and case-based approaches to algorithmic design and implications for the design of contemporary cities

A Globa, C Moloney, M Donn

(2015), pp. 112-123, Proceedings of the 16th CAAD Futures International Conference : The Next City, Sao Paulo, Brazil, E1

conference

Planing a thesis: ways, means and tactics for research through design

C Moloney

(2015), pp. 135-137, Perspectives on architectural design research : what matters, who cares, how, Baunach, Germany, B1

chapter

A place at the table for research through design

J Moloney

(2015), pp. 25-36, Proceedings of the 16th CAAD Futures International Conference : The Next City, Sao Paulo, Brazil, E1

conference

Videogame technology re-purposed: towards interdisciplinary design environments for engineering and architecture

C Moloney

(2015), Vol. 20, pp. 212-218, Procedia technology, Amsterdam, The Netherlands, C1

journal

Use and spatial patterns of newly developed public squares in urban villages in Shenzhen

M Nguyen-Ngoc, M Schnabel, D Brand, C Moloney

(2015), pp. 1-24, Urban Design 2015: Empowering Change: Transformative Innovations and Projects : Proceedings of the 8th International Urban Design Conference, Brisbane, Qld., E1

conference

The method is design: towards a handbook of design research tactics

J Moloney, S Twose, J Smitheram

(2015), pp. 147-153, Studio futures: changing trajectories in architectural education, Melbourne, VIC, B1

chapter
2014

Selective interference emergent complexity informed by programmatic, social and performative criteria

C Welch, J Moloney, T Moleta

(2014), pp. 719-726, ACADIA 2014: Design Agency: Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture, Los Angeles, Calif., E1-1

conference

Abstraction versus case based: a comparative study of two approaches to support parametric design

A Globa, M Donn, J Moloney

(2014), pp. 1-21, ACADIA 2014: Design Agency : Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture, Los Angeles, California, E1-1

conference

Integrating project management and mobile augmented reality

J Vaai, J Moloney, T Moleta

(2014), pp. 951-952, CAADRIA 2014 : Rethinking Comprehensive Design: Speculative Counterculture - Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia, Kyoto, Japan, E1-1

conference
2013

Whispering walls cultural: augmentation with augmented reality at a range of scales

K Duddumpudi, J Moloney, T Moleta

(2013), Vol. 1, pp. 507-516, ECAADE 2013: Proceedings of the 32st International Conference on Education and Research in Computer Aided Architectural Design in Europe, Delft, The Netherlands, E1-1

conference

Open communitition

A Segard, J Moloney, T Moleta

(2013), pp. 231-240, CAADRIA 2013 : Open Systems : Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia, Singapore, E1-1

conference

Open communitition: competitive design in a collaborative virtual environment

A Segard, J Moloney, T Moleta

(2013), pp. 231-240, CAADRIA 2013 : Open Systems : Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia 2013, Hong Kong, China, E1-1

conference
2011

Literal and notional force fields in architecture

J Moloney

(2011), Vol. 16, pp. 213-229, Journal of architecture, Abingdon, Eng/, C1-1

journal

Designing kinetics for architectural facades: state change

J Moloney

(2011), Abingdon, Eng., A1-1

book

From abstraction to being there: mixed reality at the early stages of design

J Moloney, B Dave

(2011), Vol. 9, pp. 1-16, International journal of architectural computing, London, Eng., C1-1

journal
2009

Kinetic architectural skins and the computational sublime

J Moloney

(2009), Vol. 42, pp. 65-70, Leonardo, Cambridge, Mass., C1-1

journal

Funded Projects at Deakin

Industry and Other Funding

Pre-occupancy Simulation of the Build Environment

Dr Chin Koi Khoo, Prof Jules Moloney

  • 2017: $5,644

Supervisions

No completed student supervisions to report