Dr Thomas Apperley

STAFF PROFILE

Position

Associate Professor of Digital Learning

Faculty

Faculty of Arts and Education

Department

SoE Arts & Ed

Campus

Melbourne Burwood Campus

Contact

t.apperley@deakin.edu.au
+61 3 522 78009

Publications

Filter by

2018

Platform studies epistemic threshold

T Apperley, J Parikka

(2018), Vol. 13, pp. 349-369, Games and culture, London, Eng., C1

journal
2017

Digital gaming, social inclusion, and the right to play: a case study of a Venezuelan cybercafé

T Apperley

(2017), pp. 235-243, Routledge companion to digital ethnography, New York, N.Y., B1

chapter

Counterplay and counterpower

T Apperley

(2017), pp. 158-163, Power of play: voices from the play community, Aarhus, Denmark, B1

chapter

Flipping out: avatars and identity

T Apperley, J Clemens

(2017), pp. 41-56, Boundaries of self and reality online: implications of digitally constructed realities, London, Eng., B1

chapter

Georges Perec: a player's manual

T Apperley

(2017), pp. 189-201, The afterlives of Georges Perec, Edinburgh, Scotland, B1

chapter
2016

Modelling systemic racism: mobilising the dynamics of race and games in everyday racism

R Fordyce, T Neale, T Apperley

(2016), pp. 1-1, Fibreculture journal, Sydney, N.S.W., C1-1

journal

Postdigital interfaces and the aesthetics of recruitment

D Jayemanne, T Apperley, B Nansen

(2016), Vol. 2, pp. 145-172, Transactions of the digital games research association, Adelaide, S. Aust., C1

journal

Social practices of 3D printing: decentralising control, and reconfiguring regulation

L Heemsbergen, R Fordyce, B Nansen, T Apperley, M Arnold, T Birtchnell

(2016), Vol. 4, pp. 110-125, Australian journal of telecommunications and the digital economy, Melbourne, Vic., C1

journal

Postdigital literacies: materiality, mobility and the aesthetics of recruitment

T Apperley, D Jayemanne, B Nansen

(2016), pp. 203-218, Literacy, media and technology: past, present and future, London, Eng., B1

chapter

Things, tags, topics: thingiverse's object-centred network

R Fordyce, L Heemsbergen, T Apperley, M Arnold, T Birtchnell, M Luo, B Nansen

(2016), Vol. 2, pp. 63-78, Communication research and practice, Abingdon, Eng., C1

journal
2015

'Turning around' to the affordances of digital games: English curriculum and students' lifeworlds

C Beavis, C Walsh, C Bradford, J O'Mara, T Apperley, A Gutierrez

(2015), Vol. 50, pp. 30-40, English in Australia, Melbourne, Vic., C1

journal

Glitch sorting: Minecraft, curation and the postdigital

T Apperley

(2015), pp. 232-244, Postdigital aesthetics: art, computation and design, Basingstoke, Eng., B1

chapter

The right to play in the digital era

T Apperley

(2015), pp. 193-205, Video game policy: production, distribution, and consumption, New York, N.Y., B1

chapter

The biopolitics of gaming: avatar-player self-reflexivity in Assassin's Creed II

T Apperley, J Clemens

(2015), pp. 110-124, The play versus story divide in game studies critical essays, Jefferson, N.C., B1

chapter

Venezuela

T Apperley

(2015), pp. 613-628, Videogames around the world, Cambridge, Mass., B1

chapter

Australia

T Apperley, D Golding

(2015), pp. 57-70, Video games around the world, Cambridge, Mass., B1

chapter

Capitalizing on emotions: virtual pets and the natural user interface

T Apperley, N Heber

(2015), pp. 149-162, Game love: essays on play and affection, Jefferson, N. C., B1-1

chapter
2014

Understanding digital games as education technologies: capitalizing on popular culture

T Apperley

(2014), pp. 66-82, Popular culture, pedagogy and teacher education: international perspectives, New York, N.Y., B1-1

chapter
2013

A model for critical games literacy

T Apperley, C Beavis

(2013), Vol. 10, pp. 1-12, E-learning and digital media, London, Eng., C1-1

journal

The body of the gamer: game art and gestural excess

T Apperley

(2013), Vol. 24, pp. 145-156, Digital creativity, Abingdon, Eng., C1-1

journal

From the cybercafé to the street: the right to play in the city

T Apperley, D Leorke

(2013), Vol. 18, First Monday, Bridgman, Mich., C1-1

journal

Patchwork network: spectrum politics, the digital home and installation of the Australian national broadband network

M Arnold, T Apperley, B Nansen, M Gibbs, R Wilken

(2013), pp. 25-42, Management of broadband technology innovation : policy, deployment and use, New York, N.Y., B1-1

chapter

Pirateria e cittadinanza globale: digital gaming e social inclusion

T Apperley

(2013), pp. 137-146, Piracy effect: norme, pratiche e casi di studio, Milan, Italy, B1-1

chapter
2012

Game studies' material turn

T Apperley, D Jayemane

(2012), Vol. 9, pp. 5-25, Westminster papers in communication and culture, London, Eng., C1-1

journal

What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy

T Apperley, C Walsh

(2012), Vol. 46, pp. 115-122, Literacy, London, Eng., C1

journal
2011

Literacy into action: digital games as action and text in the English and literacy classroom

T Apperley, C Beavis

(2011), Vol. 6, pp. 130-143, Pedagogies, Abingdon, Eng., C1-1

journal
2009

Literacy in the digital age : learning from computer games

C Bradford, C Beavis, T Apperley, J O'Mara, C Walsh

(2009), Vol. 43, pp. 162-175, English in education, United Kingdom, C1

journal
2008

Researching digital game players : gameplay and gaming capital

C Walsh, T Apperley

(2008), pp. 99-102, MCCSIS 2008 : Proceedings of the 2008 IADIS Multi Conference on Computer Science and Information Systems, Amsterdam, The Netherlands, E1

conference

Funded Projects at Deakin

Other Public Sector Funding

Evaluation of NISA project: Supporting implementation of Digital Technologies Curriculum

Dr Thomas Apperley, Dr Julianne Lynch, A/Prof Joanne O'Mara, A/Prof Anne Cloonan, Dr Glenn Auld

  • 2018: $22,500
  • 2017: $5,000

Supervisions

No completed student supervisions to report