Teacher of the month

Jenny Grenfell

jenny grenfell

Jenny Grenfell staff page

Key achievements


belle - Jenny Grenfell Avatar

Belle, Jenny Grenfell's
Avatar in Second Life

Jenny Grenfell has been instrumental in the development of the Deakin Arts Education Centre on Deakin Island in Second Life. This has resulted in the establishment of an innovative platform for the introduction of augmented real and virtual experiences for arts education teaching and learning. It has also provided opportunities to facilitate best practice and to collaborate with colleagues within a wider national and international community who are actively teaching and researching the use of e-technologies and immersive multiuser virtual environments in higher education.

For example, at the ASCILITE Conference (Sydney 2010) academics from a number of Australian universities including Deakin University co-wrote and presented the paper Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds and presented a symposium Teaching and Learning in Virtual Worlds: Is it worth the effort? to debate the topic "What are the motivations of educators for using virtual worlds with their students?

Multiuser virtual worlds are frequently described as collaborative web based teaching and learning environments that use a metaphor of physical space and place to create the illusion of being in the virtual world. A pictorial record of the development of the Deakin Arts Education Centre on Deakin Island was made during the development phase. Here is a tour of the development of the Deakin Arts Education on Deakin Island in Second Life. Films are courtesy of Gary Hayes from The Project factory and MUVE Design.

Deakin Arts Education Centre in SL allows multiple simultaneous student participants representing themselves through an alter ego or avatar to communicate with each other, interact with digital artifacts, and take part in problem solving scenarios and simulations that may not be readily available to them in real life. The interactive and immersive character of three-dimensional virtual environments encourages constructivist learning, and when linked to other popular Web 2.0 technologies, such as Blogs, Facebook, and Wikis or mobile devices such as iphones and itouch, enhance the capacity of students to talk and interact in real-time, share still or moving digital images, audio streams or collaborate on activities that require creative problem solving by, for example, constructing buildings or 3D environments to present virtual exhibitions.

Within selected art education units including Navigating the Visual World and Visual Culture: Image, Meaning and Contexts, Jenny Grenfell has introduced blended 'in-world' synchronous and asynchronous and conventional "real world" workshops, and tutorials linked to online e-learning materials designed to increase student engagement in activities such as creating, exhibiting and analysing digital artworks. Throughout the trimester, student responses to learning modules incorporating blended virtual and real world art learning experiences also provides them with opportunities to develop a skills base using digital technologies as creative and teaching tools. Student led problem solving and roleplay, using inworld simulations, was also introduced to enable students to identify and discuss potential issues related to art teaching and learning in both primary and secondary classrooms prior to participating in professional experience placements in schools.

These activities are designed to support the creation of collaborative problem-solving communities where learners interact with each other to identify and explore multiple perspectives and to construct authentic simulations, including the planning, building and mounting of a virtual exhibition of digital artworks.

Jenny Grenfell invites you to take a tour of Through the Looking Glass: Teaching and Learning in Blended Immersive Multiuser Virtual and Real World Environments. www.deakin.edu.au/~kinloch/connections_art_and_art_education/muves.html

Student studio in Deakin Island in Second Life

Student digital artworks ingallery in Deakin Island in Second Life

Key achievements

2011. Invited Peer Reviewer research papers for Education 2011 to 2021- Global challenges and perspectives of blended and distance learning. 15-18 Feb 2011. University of New England
2010. Teaching and learning in multi user virtual environments: A Case Study in the Learning to Teach Online Project developed by COFA Online, University of NSW. Project Leader McIntyre,S, Funded by Australian Learning and Teaching Council (ALTC) Competitive Grant Scheme
2010. Invited Member Reference Group. VirtualPREX: innovative assessment using a 3D virtual world with pre-service teachers. DEHub Consortia. UNE, UCQ,CSU. (S ,Gregory. Project leader) ALTC Grant.
2010. Co-ordinator Bachelor of Early Childhood Education Course School of Education.
2010. Presenter at the Enhancing Learning experiences in Higher Education University of Hong Kong Dec2-3 2010.
2010. Invited Peer Reviewer conference papers for the 6th International Conference on Technology, Knowledge and Society, Freie University, Berlin, 15-17 January.
2010. Co-presenter with Ian Warren at the 6th International Conference on Technology, Knowledge and Society, Freie University, Berlin, 15-17 January.
2009. Associate Editor, Journal of Technology, Knowledge and Society.
2009. Creating Communities of Practice: Experiencing University Teaching and Learning in Virtual Immersive Social Environments. Faculty of Arts and Education Teaching and Learning Grant
2009. Presenter at the Aotearoa New Zealand Association of Art Educators (ANZAAE) Conference Otago, Dunedin NZ April 20-24 2009
2008. Member, Faculty of Arts and Education Teaching and Learning Committee.
2008. Member of the College of Distinguished Deakin educators (now Deakin University Teaching Leaders Group).
2007. Co-principal Investigator of Strategic Teaching and Learning Grant Scheme (STALGS) award Grenfell,J., Raphael,J, Phillips.F, Stevens,R.,Dreessens,J.,Joseph,D, Warren,C., & Seagrave,S Developing a Virtual Arts Education Village Deakin. STALGS Grant . Deakin University. A Virtual Village: Building an e-Learning community to support collaborative, applied and life-long learning in a multidisciplinary university context,
2006. Induction and Moderation coordinator for The Arts in Education in B. Primary Education (Mathematics ) & B.Primary Education (Science), Malaysia.  A joint project of Deakin University and Education Commission, Ministry of Education Malaysia
2006. Deakin nominee Australian Learning and Teaching Council (ALTC) Citation for Outstanding Contributions to Student Learning.
2003. Awarded Deakin University WJC Banks Award for Distinguished Teaching.

Recent Publications

Grenfell, J. (2011) ( Forth coming) "The best of all worlds: Immersive interfaces for  Art Education Teaching and Learning in mixed reality Virtual and Real World Environments" Refereed paper accepted Canada International Conference on Education CICE Toronto Canada April 4-7 2011

Grenfell, J. (2010) Through the Looking Glass: Teaching and Learning in Blended Immersive Multiuser Virtual and Real World Environments. A paper presented at the Enhancing Learning Experiences in Higher Education : International Conference 2-3 Dec 2010 University of Hong Kong (Publication in Conference proceedings www.cetl.hku.hk/conference2010/conf_proc.htm)

Grenfell, J. and Warren, I. (2010) ‘Virtual Worlds to Enhance Student Engagement’, The International Journal of Technology, Knowledge and Society, vol, 6, no. 1, pp. 25-39

Grenfell, J., & Warren, I., (In Press) Through the Looking Glass: Immersive Interfaces for Participant Engagement in Blended E-Learning Environments in Holt, D, Segrave,S., & Cybulski,J. (eds). Professional Education Using E-Simulations: Benefits of Blended Learning Design, IGI Global Hershey PA 17033-1240. USA


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