Bachelor of Games Design and Development

COURSE (DOMESTIC STUDENTS)

Overview

Deakin’s Bachelor of Games Design and Development provides you with the knowledge, skills and competencies required to integrate the creative abilities of the game designer with the technical mastery of the game developer. As a graduate you will be capable of producing sophisticated computer games and responsive and appealing simulations, online and mobile applications and virtual reality environments.

You’ll learn how to design, build and manage computer game projects using cutting edge industry standard platforms, engines and programming languages to develop computer games ranging in complexity from small interactive apps, larger desktop systems, as well as massive multiplayer systems. You’ll also have access to dynamic and interactive gaming studio environments that enable you to collaborate in multidisciplinary teams to find workable solutions to problems in game development, provide creative input to game design and turn your love of gaming into a professional career. You’ll cover topics including design techniques and processes for games and interactive applications, software development and programming for games, real-time computer graphics and rendering, artificial intelligence, networked and multiplayer games, creation of audio and video assets, and game production strategies.

As a graduate, you’ll be equipped with the skills to seek employment across the full scope of the gaming industry, from the design of the initial concepts through to development, programming and production of computer games. You may also find employment in project management, component integration, online and mobile multimedia systems design and consultancy, and will work collaboratively with artists, animators, audio specialists, producers and marketing professionals.

Units in the course may include assessment hurdle requirements.

Read More VIEW INTERNATIONAL COURSE INFORMATION

Key facts

Clearly-in ATAR 2017

Burwood: 61.45
Cloud: N/A

Duration

3 years full-time or part-time equivalent

Campuses

Offered at Burwood (Melbourne) Cloud (online)

Trimester 1

  • Start date: March
  • Available at:
    • Burwood (Melbourne)
    • Cloud Campus

Trimester 2

  • Start date: July
  • Available at:
    • Burwood (Melbourne)
    • Cloud Campus

Deakin splits the academic year into three terms, known as trimesters. Most students usually undertake two trimesters each year (March-June, July-November).

Key information

Award granted

Bachelor of Games Design and Development

Year

2017 course information

Estimated tuition fee - full-fee paying place

Not applicable

Estimated tuition fee - (CSP)

$8,994 for 1 yr full-time - Commonwealth Supported Place (HECS)
Learn more about fees.

VTAC code

1400314501 - Waurn Ponds (Geelong), Commonwealth Supported Place (HECS)
1400514501 - Burwood (Melbourne), Commonwealth Supported Place (HECS)
1400614501 - Cloud (online), Commonwealth Supported Place (HECS)

Deakin code

S333

CRICOS code

083694M

Level

Undergraduate

Approval status

This course is approved by the University under the Higher Education Standards Framework.

Australian Quality Framework (AQF) recognition

The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.

Entry requirements

Deakin University offers admission to undergraduate courses through a number of admission categories.

In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.

For more information on the Admission Criteria and Selection Policy visit The Guide.

Professional Recognition

The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).

Career outcomes

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Course learning outcomes

Deakin Graduate Learning Outcomes (DGLOs)

Course Learning Outcomes (CLOs)

 

1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.

  • Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles and in depth knowledge in Games Design and Development.
  • Employ accepted industry standard practices and procedures for managing the design and development of games and associated areas of IT.
  • Design and implement solutions using appropriate software systems and tools to solve problems in the design and development of computer games.
  • Integrate creative and technical skills in the development of games.
  • Create, critique and contrast game design proposals to assess their suitability as interactive and playable games.

2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.

  • Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.
  • Use the formal language of game development technologies to describe the relationships within the components and structures of games.

3. Digital literacy: using technologies to find, use and disseminate information.

  • Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information

 

4. Critical thinking: evaluating information using critical and analytical thinking and judgment.

  • Evaluate specialist IT information relating to Games design and development using critical and analytical thinking, technical skills and well developed judgement to identify problems, analyse user requirements and propose solutions.

 

5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.

  • Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

 

6. Self-management: working and learning independently, and taking responsibility for personal actions.

  • Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.
  • Apply understanding of reflective practice and self critique skills within broad parameters to plan for their own future continuing professional development.

 

7. Teamwork: working and learning with others from different disciplines and backgrounds.

  • Apply the principles of effective team work as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.

  • Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

 

 Approved by Faculty Board 14 July 2016

Course Structure

To complete the Bachelor of Games Design and Development, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The 24 credit points include 18 core units (these are compulsory and include a compulsory internship unit) and 6 elective units (you can choose which ones to study).  

18

Core units (which includes a compulsory internship unit)

6

Elective units

24

Total units

Core

Level 1 - Trimester 1

  • Fundamentals of Information Technology SIT101
  • Game Fundamentals SIT151
  • Introductory Mathematical Methods SIT190 *
  • Critical Thinking and Problem Solving for IT SIT105
  • Safety Induction Program SIT010 (0 credit points)
  • Level 1 - Trimester 2

  • Database and Information Retrieval SIT103
  • Introduction to Web Development SIT104
  • Introduction to Game Programming SIT153
  • Plus one elective unit


    Level 2 - Trimester 1

  • Information Technology Professional Skills SIT223
  • Mathematics and Physics for Games SIT204
  • Game Design SIT254
  • Introduction to Work Placements STP010 (0 credit points)
  • Plus one elective unit

    Level 2 - Trimester 2

  • Computer Networks SIT202
  • Audio and Visual Game Elements SIT253
  • Advanced Game Development SIT255
  • Plus one elective unit


    Level 3 - Trimester 1

  • Project Design SIT374
  • Real-Time Graphics and Rendering SIT354
  • One elective unit

    Plus one unit in:

  • IT Internship SIT306 ^
  • Industry Based Learning STP301
  • Level 3 - Trimester 2

  • Project Delivery SIT302
  • Multiplayer and Networked Games SIT353
  • Plus two elective units

    * Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.

    ^offered in Trimester 1, trimester 2 and trimester 3

    Elective

    Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

    How to apply

    Apply through VTAC

    Applications through VTAC are now closed.

    Apply Through VTAC

    Apply direct to Deakin

    Applications can be made directly to the University through the Applicant Portal.

    Please note that closing dates may vary for individual courses.

    Apply through Deakin

    Need more information on how to apply?

    For more information on the application process and closing dates, see the How to apply webpage. If you're still having problems, please contact us for assistance.

    Register your interest to study at Deakin

    Please complete the Register your interest form to receive further information about our direct application opportunities.

    Course pathways

    Course pathways to obtain Bachelors degree include: 1. Through a Deakin Learning Centre – Study first year at DLC then transfer to online/campus study; 2. Through Deakin College – Complete one-year diploma then enter Deakin as 2nd year student; 3. Through Tafe – Complete one-year diploma, then start your Deakin Course; 4. Through the workforce – Experience in a related field?  Get credit for prior learning; 5. Through Deakin – Start a related course, then transfer to this course.

    Tap the infographic to explore your options

    Disclaimers:
    Through a DLC: Some courses are only available for first year and students must transfer to online or campus based study.
    Through Deakin College and TAFE: Completion of diploma and minimum academic requirements apply to enter Deakin University.
    Through Deakin: Transfers within Deakin are subject to availability and meeting minimum academic requirements.

    Credit for Prior Learning

    Am I eligible to receive credit for prior learning?

    The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.

    You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree and how to apply for credit.

    Faculty contact information

    Faculty of Science, Engineering and Built Environment
    School of Information Technology
    Tel 03 9244 6699
    sebe@deakin.edu.au

    www.deakin.edu.au/information-technology

    Workload

    You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

    Work experience

    You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/wil.

    Fee information

    The tuition fees you pay will depend on the units you choose to study as each unit has its own costs. The ‘Estimated tuition fee’ is provided as a guide only based on a typical enrolment of students undertaking the first year of this course. The cost will vary depending on the units you choose, your study load, the time it takes to complete your course and any approved Credit for Prior Learning you have.

    Each unit you enrol in has a credit point value. The ‘Estimated tuition fee’ is calculated by adding together 8 credit points of a typical combination of units for that course. Eight credit points is used as it represents a typical full-time enrolment load for a year.

    You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.

    Learn more about fees and available payment options.

    Scholarship options

    A Deakin scholarship could help you pay for your course fees, living costs and study materials. If you've got something special to offer Deakin - or maybe you just need a bit of extra support - we've got a scholarship opportunity for you. Search or browse through our scholarships

    Additional course information

    For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

    Offered campuses

    Burwood

    Just 30 minutes from the city centre, the Melbourne Burwood Campus is Deakin's thriving metropolitan campus.


    Study online at Cloud Campus

    Students are able to study all or part of this course online. You can study anywhere, anytime through Deakin's Cloud Campus.

    Learn more about studying online and the Cloud Campus

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