To access your official course details for the year you started your degree, please visit the handbook
Deakin’s Graduate Diploma of Virtual and Augmented Reality provides a comprehensive curriculum that targets the key areas of virtual reality (VR) and augmented reality (AR). Virtual Reality (VR) is an immersive digital environment that can replicate lifelike physical environments or portray a fictional artificial world, and makes the user feel they are immersed in that environment in real-life. Augmented reality (AR) is created by enhancing real life objects/environments with a digital overlay.
Virtual reality (VR) and augmented reality (AR) are on track to be the next big computing environment due to the rapid uptake and development of the area. Virtual and augmented reality are integrated into a number of industries such as the healthcare, tourism advertising, entertainment, construction, gaming, education and space industries. This course enables graduates, regardless of their prior background, to integrate VR and AR experiences into their current business roles, and advance their business to the forefront of this incredibly exciting and innovative field that is VR/AR.Read More
To complete the Graduate Diploma of Virtual and Augmented Reality, students must attain 8 credit points. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The course comprises a total of 8 credit points, which must include the following:
- 4 core coursework units
- one 4-credit point work placement unit in virtual reality (SIT759 Virtual Reality Professional Practice)
- Completion of STP710 Introduction to Work Placements (0 credit-point compulsory unit)
- Completion of STP050 Academic Integrity (0-credit-point compulsory unit)
Exit option with a Graduate Certificate of Virtual and Augmented Reality is possible after completion of the 4 core coursework units.
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
Core course work units
Placement unit (4 credit points)
# Must have successfully completed STP710 Introduction to Work Placements (0 credit-point compulsory unit)
Campuses by intake
Campus availability varies per trimester. This means that a course offered in Trimester 1 may not be offered in the same location for Trimester 2 or 3. Read more to learn where this course will be offered throughout the year.
Trimester 1 - March
- Start date: March
- Available at:
- Burwood (Melbourne)
Trimester 2 - July
- Start date: July
- Available at:
- Burwood (Melbourne)
This course is not available to international students.
Additional course information
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, or telephone 03 9244 6699.
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
You can expect to participate in a range of teaching activities each week involving evaluating, design and developing VR and AR experiences. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
You complete assessment tasks using external client briefs as the basis for tasks. The resulting portfolio can then be shared with our VR industry partners to present evidence of competencies and to initiate conversations about employment opportunities.
You'll have the opportunity to undertake a work placement at virtual reality organisations as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate.
Deakin University offers admission to postgraduate courses through a number of Admission categories. In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.
All applicants must meet the minimum English language requirements.
Entry will be based on performance in:
- a Bachelor Degree in any discipline OR
- a Graduate Certificate in any discipline OR
- at least three years of relevant work experience (or part-time equivalent)
For more information on the Admission Criteria and Selection (Higher Education Courses) Policy visit the Deakin Policy Library.
Fees and scholarships
Learn more about fees and your options for paying.
The available fee places for this course are detailed above.
Tuition fees are determined by your enrolment:
- If you are offered a full fee paying place, your tuition fees are calculated based on your course.
- If you are offered a Commonwealth supported place, your tuition fees are calculated depending on the units you choose. Not all courses at Deakin have Commonwealth supported places available.
The 'Estimated tuition fee' is provided as a guide only based on a typical enrolment of students completing the first year of this course. The cost will vary depending on the units you choose, your study load, the length of your course and any approved Credit for Prior Learning.
* One year full-time study load is typically represented by eight credit points of study. Each unit you enrol in has a credit point value. The 'Estimated tuition fee' is calculated by adding together 8 credit points of a typical combination of units for your course.
You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.
Learn more about fees and available payment options.
What is FEE-HELP?
FEE-HELP loans cover up to 100% of tuition fees for eligible students. By taking out a FEE-HELP loan, the government pays your tuition fees directly to Deakin, and the balance is repaid from your employment income - but only once you're earning over $51,956.
Please note: fees shown by the calculator are indicative only and based on 2019 rates. Actual fees may vary. We advise confirming fees with Prospective Student Enquiries prior to enrolment.
Estimate your FEE-HELP repayments
after FEE-HELP and tax
Your estimated FEE-HELP repayments
- $* is the 2019 estimated tuition fee for a Graduate Diploma of Virtual and Augmented Reality (8 credit points) at Deakin
- is the annual FEE-HELP payment, based on your current salary
- of your current salary be spent on FEE-HELP
- is how long it will take to pay off your FEE-HELP loan on your current salary
Deakin University (Deakin):
- gives no warranty and accepts no responsibility for the currency, accuracy or the completeness of the information provided;
- advises users that no reliance should be placed upon on the information provided, and;
- instructs users that they should confirm the actual course fee with Prospective Student Enquiries prior to enrolment.
This tool provides indicative information about the fees that will be payable in respect of courses and subjects offered to prospective students domiciled in Australia during the periods indicated.
Please note that the fees shown by the calculator are indicative only and actual fees may vary. Users are advised to confirm the actual course fee with Prospective Student Enquiries prior to enrolment.
The estimated course fee is based on the tuition fee costs applicable to a domestic full time student commencing the course in Trimester 1 and studying full time for the duration of the course but:
- does not include non-tuition costs that may apply, such as Student Services and Amenities Fees (SSAF);
- does not take into account any scholarships or bursaries awarded to the student (including the 15% Deakin Alumni Postgraduate Course Fee Bursary);
- assumes the maximum number of units that need to be successfully completed actual number completed may be reduced if Credit for Prior Learning is granted;
- assumes that no exceptional, or non-typical, circumstances apply to the proposed course of study;
- assumes that the options that the user selects are appropriate for the course of study that they intend to undertake;
- where fees are estimated for future years those fee will be subject to annual increases in accordance with increases in the cost of course delivery.
A Deakin scholarship might change your life. If you've got something special to offer Deakin – or you just need the financial help to get you here – we may have a scholarship opportunity for you.
If you’re a Deakin alumni commencing a postgraduate award course, you may be eligible to receive a 15% reduction per unit on your enrolment fees. Your spouse and members of your immediate family may also be eligible to apply for this bursary.
Graduates find employment as designers and developers of VR and AR experiences. These include specialist roles such as VR experience designers, VR/AR programmers, augmented reality app designers, 3D designers, FX technical artists and gameplay engineers. This course will also prepare graduates working in industry to integrate VR and AR into existing work practices, thus becoming innovation managers, VR evangelists, VR team leads, AR product managers and VR/AR innovators.
Course learning outcomes
Deakin's graduate learning outcomes describe the knowledge and capabilities graduates can demonstrate at the completion of their course. These outcomes mean that regardless of the Deakin course you undertake, you can rest assured your degree will teach you the skills and professional attributes that employers value. They'll set you up to learn and work effectively in the future.
Deakin Graduate Learning Outcomes
Course Learning Outcomes
Discipline-specific knowledge and capabilities
Have a broad, coherent knowledge of the Virtual Reality (VR) and Augmented Reality (AR) discipline, including its dynamic environment, with an extended knowledge of technological aspects, development processes and applicability of VR/AR to various areas. Design, develop and implement advanced VR and AR assets, in line with appropriate policies and procedures for optimal use and apply industry standards and best practice.
Communicate effectively to impart knowledge relating to advances in technology, future trends and industry standards and utilise a range of verbal, graphical and written forms, customised for diverse audiences including specialist and non- specialist clients, colleagues and industry personnel.
Utilise a range of digital technologies and information sources to select, analyse, evaluate, transform and disseminate both technical and non-technical information, solutions and knowledge to others.
Appraise complex information using critical and analytical thinking and judgement to identify problems, analyse user requirements and propose appropriate and innovative solutions. Critically assess VR/AR assets and systems using applied knowledge to demonstrate autonomy, judgement, and adaptability as a responsible VR/AR professional.
Apply specialised advanced cognitive skills and knowledge to real-world, ill-defined problems and develop appropriate VR/AR designs.
Apply knowledge and skills in creative ways to new situations in professional practice and/or further learning in the field of VR/AR with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.
Apply the highest ethical standards in the design, development and operation of VR/AR assets and systems, in the global context of and/or in collaboration with diverse communities and cultures.
Approved by Faculty Board 7 June 2018
How to apply
For more information on the application process and closing dates, see the How to apply webpage. If you're still having problems, please contact us for assistance.
Please complete the Register your interest form to receive further information about our direct application opportunities.
- Graduate Certificate of Virtual and Augmented Reality (S579)
Credit for prior learning
The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree and how to apply for credit.
Credit for prior learning may be granted to applicants based on prior studies and/or equivalent industry experience.