Graduate Diploma of Virtual and Augmented Reality

COURSE (INTERNATIONAL STUDENTS)

Overview

Deakin’s Graduate Diploma of Virtual and Augmented Reality provides a comprehensive curriculum that targets the key areas of virtual reality (VR) and augmented reality (AR). Virtual Reality (VR) is an immersive digital environment that can replicate lifelike physical environments or portray a fictional artificial world, and makes the user feel they are immersed in that environment in real-life. Augmented reality (AR) is created by enhancing real life objects/environments with a digital overlay.

Virtual reality (VR) and augmented reality (AR) are expected to be the next big computing environment due to the rapid uptake and development of the area over the past few years. Virtual and augmented reality are already being integrated into a number of industries such as healthcare, tourism advertising, entertainment, automotive, gaming, education and space industries. The varying scope of industries showcases how crucial it is that we train graduates in this space and put them at the forefront of this incredibly exciting and innovative field that is VR/AR.

The course is delivered in partnership with EON Reality, which provides opportunities for graduates to become VR/AR professionals, and have direct access to an established industry developing VR/AR educational content.

Read More VIEW DOMESTIC COURSE INFORMATION

Key facts

English language requirements

Overall IELTS score of 6.5 with no band less than 6 (or equivalent). More information is available at www.ielts.org

Duration

1 year full-time or part-time equivalent

Campuses

Offered at Burwood (Melbourne)

Trimester 1

  • Start date: March
  • Available at:
    • Burwood (Melbourne)

Trimester 2

  • Start date: July
  • Available at:
    • Burwood (Melbourne)

Key information

Award granted

Graduate Diploma of Virtual and Augmented Reality

Year

2017 course Information

Estimated tuition fee - full-fee paying place

Deakin code

S679

CRICOS code

092465E

Level

Postgraduate (Graduate Certificate and Graduate Diploma)

Approval status

This course is approved by the University under the Higher Education Standards Framework.

Australian Quality Framework (AQF) recognition

The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 8.

Entry requirements

Deakin University offers admission to postgraduate courses through a number of Admission categories.
In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record. The minimum requirements are successful completion of a three-year undergraduate degree, or equivalent, from an approved university or other educational institution or successful completion of other equivalent qualifications gained by examination, or approved professional or industrial experience. International students must also meet the postgraduate English language requirements.

Bachelor degree in any discipline.

Career outcomes

Graduates may find employment as VR Game designers, Oculus developers, UI/UX designer, games producers, VR/AR programmers, augmented reality app designers, virtual reality programmers, front end developers, 3D designers, software engineers, FX technical artists, gameplay engineers, software program managers.

Course learning outcomes

Deakin Graduate Learning Outcomes (DGLOs)

Course Learning Outcomes (CLOs)

1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.

  • Have a broad, coherent knowledge of the Virtual Reality (VR) and Augmented Reality (AR) discipline, including its dynamic environment, with an extended knowledge of technological aspects, development processes and applicability of VR/AR to various areas.
  • Design, develop and implement advanced VR and AR assets, in line with appropriate policies and procedures for optimal use and apply industry standards and best practice.

2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.

  • Communicate effectively to impart knowledge relating to advances in technology, future trends and industry standards and utilise a range of verbal, graphical and written forms, customised for diverse audiences including specialist and non- specialist clients, colleagues and industry personnel.

3. Digital literacy: using technologies to find, use and disseminate information.

 

  • Utilise a range of digital technologies and information sources to select, analyse, evaluate, transform and disseminate both technical and non-technical information, solutions and knowledge to others.

4. Critical thinking: evaluating information using critical and analytical thinking and judgment.

  • Appraise complex information using critical and analytical thinking and judgement to identify problems, analyse user requirements and propose appropriate and innovative solutions.
  • Critically assess VR/AR assets and systems using applied knowledge to demonstrate autonomy, judgement, and adaptability as a responsible VR/AR professional.

5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.

  • Apply specialised advanced cognitive skills and knowledge to real-world, ill-defined problems and develop appropriate VR/AR designs.

6. Self-management: working and learning independently, and taking responsibility for personal actions.

  • Apply knowledge and skills in creative ways to new situations in professional practice and/or further learning in the field of VR/AR with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.

7. Teamwork: working and learning with others from different disciplines and backgrounds.

  •  Not applicable

8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.

  • Apply the highest ethical standards in the design, development and operation of VR/AR assets and systems, in the global context of and/or in collaboration with diverse communities and cultures.

 Approved by Faculty Board 14 July 2016

Course Structure

To complete the Graduate Diploma of Virtual and Augmented Reality, students must attain 8 credit points.  Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The course comprises a total of 8 credit points, which must include the following:

  • 4 core coursework units
  • one 4-credit point work placement unit in virtual reality
  • Completion of STP710 Introduction to Work Placements (0 credit-point compulsory unit)

Exit option with a Graduate Certificate of Virtual and Augmented Reality is possible after completion of the 4 core coursework units.

4

Core course work units

1

Placement unit (4 credit points)

8

Total

Core

  • Introduction to Work Placement STP710 (0 credit points)
  • Interaction and Design for Virtual Reality and Augmented Reality SIT755
  • Development for Virtual Reality SIT756
  • Content Creation for Virtual Reality SIT757
  • Virtual Reality On Mobile Platforms SIT758
  • Work Placement

  • Virtual Reality Professional Practice SIT759 (4 credit points)#
  • # Must have successfully completed STP710 Introduction to Work Placements (0 credit-point compulsory unit)

    How to apply

    Apply direct to Deakin

    Applications must be made directly to the University through the Applicant Portal. For information on the application process and closing dates, see the Apply web page. Please note that closing dates may vary for individual courses.

    Apply through Deakin

    Deakin International office or Deakin representative

    Fill out the application form and submit to a Deakin International office or take your application form to a Deakin representative for assistance

    PDF Application form - 306 KB

    Need more information on how to apply?

    For information on the application process and closing dates, see the How to apply webpage
    If you’re still having problems, please contact Deakin International for assistance.

    Course pathways

    Alternative exits

    • Graduate Certificate of Virtual and Augmented Reality (S579)

    Credit for Prior Learning

    Am I eligible to receive credit for prior learning?

    If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for credit for prior learning. You will need to provide a certified copy of your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your credit for prior learning.
    Your credit for prior learning is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.

    You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.

    Workload

    You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

    Work experience

    You'll have the opportunity to undertake a placement at Eon Reality as part of your course.  This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate.

    Fee information

    The tuition fees you pay are calculated depending on the course you choose.

    The ‘Estimated tuition fee’ is provided as a guide only based on a typical enrolment of students completing the first year of this course. The cost will vary depending on the units you choose, your study load, the length of your course and any approved Credit for Prior Learning you have.

    Each unit you enrol in has a credit point value. The ‘Estimated tuition fee’ is calculated by adding together 8 credit points of a typical combination of units for that course. Eight credit points is used as it represents a typical full-time enrolment load for a year.

    You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.

    Learn more about fees and available payment options.

    Scholarship options

    A Deakin scholarship could help you pay for your course fees, living costs and study materials. If you've got something special to offer Deakin - or maybe you just need a bit of extra support - we've got a scholarship opportunity for you. Search or browse through our scholarships

    Additional course information

    For information regarding hardware and software requirements, please refer to the School of Information Technology's website, or telephone 03 9244 6699.

    Offered campuses

    Burwood

    Just 30 minutes from the city centre, the Melbourne Burwood Campus is Deakin's thriving metropolitan campus.


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