discipline

Virtual reality

Study virtual reality at Deakin and you could end up designing collaborative virtual and augmented reality experiences for a range of industries such as healthcare, tourism, gaming, entertainment, education or IT. Your opportunities are endless.

Cutting-edge facilities: including the latest software, equipment and technology

Work experience: industry placements are an integral part of Deakin's IT degrees

Career opportunities

Virtual reality is being seen as a job of the future, and the VR/AR industry is growing at a rapid pace with growth in job openings across a range of industries. From small start-ups through to multinational companies, many are integrating VR/AR technologies into their businesses and products, finding new and innovative ways to improve processes.

As a graduate, you may find employment in roles such as:

  • VR experience designers
  • developer using Oculus, Vive and Unity
  • interactive experience producer
  • gameplay engineers
  • augmented and mixed reality app designers
  • interaction designer and developer
  • creative technologist
  • VR/AR programmers
  • virtual reality innovator and advocate
  • 3D content creator
  • virtual and augmented reality leader
  • user experience (UX) and user interface designer.

Undergraduate

Undergraduate (your first degree)

An undergraduate degree is generally completed between two to four years, depending on the pattern of study and any credit for prior learning you may have. Associate degrees, bachelor’s and bachelor’s with honours are all undergraduate degrees.

Postgraduate

Postgraduate (further study)

A postgraduate qualification can be undertaken by students who have already completed an undergraduate degree or possess significant, demonstrable work experience. Postgraduate courses include graduate certificates, graduate diplomas, master’s and PhDs, as well as specialist programs for industry professionals.

About VR and AR

What is virtual reality?

Virtual reality (VR) is an immersive digital environment that can replicate lifelike physical environments or portray a fictional artificial world. It makes the user feel like they're immersed in that environment in real life.

These environments can be viewed through a head-mounted display (e.g. Oculus Rift and HTC Vice), a smartphone-based display (e.g. Google Daydream or Samsung Gear VR) or by standing within a cube or dome showing 3D projections on every surface.

VR allows users to interact with these environments and can also create additional sensory experiences including virtual touch through haptic technology, sight, smell, taste and sound.

VR example

A simulated VR environment is used to train surgeons and allow them to safely practise the precise task they have to undertake. The VR experience recreates all aspects of the surgical environment and allows them to replicate the authentic experience without the risks they face when in an operating room.

What is augmented reality?

Augmented reality (AR) and Mixed reality (MR) overlays digital content over real-life objects and environments. This often involves virtual content being added to the view of the world seen through a smartphone camera. It also includes a wealth of other opportunities involving capturing the physical world with 360° cameras, or directly enhancing the world around you with projections or heads-up displays such as the Microsoft HoloLens.

An AR navigation app on a smartphone would show the user symbols of cafes and amenities around them overlaid on top of the image taken through the phone’s camera to assist them in navigating a city.

AR content is overlaid on a view of an existing physical environments while VR completely immerses the user in an environment that is entirely computer synthesised.

AR example

A user could have a specialised 2D board game that interacts with an augmented reality app on a smartphone. The user might hover the smartphone over the 2D board game and the game objects would become 3D or interactive when viewed through the phone. Visual clues are built into the board game that the app is able to recognise and activate.

Whether it be developing virtual prototypes for buildings or aircraft, virtual training scenarios or new games, VR is likely to transform the way we live.

Ben Horan

Director of Deakin’s CADET VR Lab

Industry experience in every IT course

All IT students can undertake an internship as part of their course. A number of local companies working in VR/AR have hosted Deakin students. These internships allow you to apply your learning and gain industry experience that counts towards your degree. You'll also experience the work environment and develop valuable professional networks before you graduate.

The latest technology and facilities

We continually invest in our facilities so you'll have access to the latest software, equipment and technology from day one of your course. The School of Information Technology houses many specialised labs, including our Virtual Reality Lab, which brings the latest in VR and AR technologies.

circular module - Virtual Reality discipline Page - Information Technology

Research with us

Deakin researchers created an augmented reality game called ‘Pirate Adventure’, which was designed for primary school-aged children to engage in physical activity and fundamental movement skills. It was launched on an android phone and the students had to solve clues and complete various physical activities to progress within the game.

learn more about researching with us

Research highlight

VR midwifery

Midwifery students are now learning with a virtual reality simulator developed by researchers at Deakin. The simulator enables students in training to experience tactile aspects of labour virtually – without the need for an actual pregnant woman.

Accreditation

Most of our IT courses are accredited by the Australian Computer Society (ACS), ensuring a high quality of education and providing you with international recognition as an ICT industry professional, making you stand out to future employers.

What do our students and staff say?

Virtual reality firefighting trainer demonstration

Dr James Mullins from Deakin's Institute for Intelligent Systems Research and Innovation demonstrates virtual reality firefighting equipment, which is being evaluated for use by the Royal Australian Navy.

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