SIT151 - Game Fundamentals

Year: 2019 unit information
Enrolment modes: Trimester 1: Burwood (Melbourne), Cloud (online)
Credit point(s): 1
EFTSL value: 0.125
Unit chair:

Alexander Baldwin





Incompatible with:


Contact hours:

Campus: 1 x 1 hour class per week, 1 x 2 hour practical per week.
Cloud (online): 1 x 1 hour scheduled online workshop per week.


Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.


This unit is for students to study the concepts that define the design and development of games. Through the combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills.  Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.


Examination 40%, online quizzes 10%, written report 10%, game development and implementation 20%, research report 20%

Unit Fee Information

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