SIT254 - Game Design

Year: 2018 unit information
Enrolment modes: Trimester 1: Burwood (Melbourne), Cloud (online)
Credit point(s): 1
EFTSL value: 0.125
Unit chair:

Sophie McKenzie

Prerequisite:

SIT151

2019: Nil

Corequisite:

Nil

Incompatible with:

SIT152

Contact hours:

Campus: 1 x 1 hour online seminar per week, 1 x 2 hour workshop per week.

Cloud (online): 1 x 1 hour scheduled online seminar per week.

Content

This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peers’ creations to determine how best to create a game experience for specific audiences.  In the process of creating games students will be required to use a variety of software technologies including industry-standard games engines. While prior programming experience would be beneficial, it is not a prerequisite to study this unit.

Assessment

Game pitch 20%, group computer game prototype and design documentation 40%, examination 40%

Unit Fee Information

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