SIT255 - Game Development Patterns

Year: 2019 unit information
Enrolment modes: Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s): 1
EFTSL value: 0.125
Unit chair:

Thuong Hoang


SIT153, SIT102 or 232

2020: SIT232



Incompatible with:


Contact hours:

Campus: 1 x 3 hour studio session per week.
Cloud (online): 1 x 3 hour scheduled online studio session per week.


This unit builds on the outcomes of previous programming and object-oriented development units, investigating software design patterns and professional programming techniques used to architect software for games and virtual environments. A specific focus of the unit is on the entity-based software systems commonly found in game engines, and the artificial intelligence techniques that support agent-based games. Through studies in this unit students will develop an understanding of modern game engine software, and an ability to develop, extend and modify such software to create complex game systems. Students will also gain valuable experience working with modern software development environments and tool sets used by professional software developers, in a collaborative, project-oriented and design-based learning context.


Game development project (Stage 1 (group) - 30%, Stage 2 - 30%) 60%, learning portfolio 40%

Unit Fee Information

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