Bachelor of Information Technology

Course summary for current students

Year2018 course information
Award granted Bachelor of Information Technology
Course Map

2018 course map

If you started your course before 2018, please refer to the plan your study page.

CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud CampusYes
Duration3 years full-time or part-time equivalent
CRICOS course code053993D
Deakin course codeS326
Approval statusThis course is approved by the University under the Higher Education Standards Framework.
Australian Quality Framework (AQF) recognitionThe award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.

Course sub-headings

Course overview

The Bachelor of Information Technology provides you with the contemporary knowledge, skills and experience required for a successful career as an IT professional capable of managing information technology, digital proficiency and technological transformations in all sectors of the community.

In addition to acquiring a core set of IT skills that are relevant in almost every industry, this diverse degree provides you with the opportunity to choose from a wide range of IT specialisations according to your interests and career aspirations. We offer a full range of IT disciplines from the technical (software development and cloud computing), to the creative (creative technologies and games design).

You’ll cover areas such as cyber security, application development, computer games, gaming, virtual and augmented reality, creative technologies and cloud computing and gain experience constructing IT solutions to real-world problems. You also have the flexibility to diversify your studies and explore other areas of interest through elective units in IT and/or complementary study areas.

This course includes an internship unit that provides professional work experience with an approved host organisation. Students also have the opportunity to gain business skills working on real-world products.

IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then, that IT graduates are in high demand globally, and with high entry-level salaries on offer an IT degree can set you up for a satisfying and rewarding career. Possible roles include network officer or manager, IT security officer or manager, object-oriented or procedural programmer, database or web designer, manager, consultant, or system analyst.

Units in the course may include assessment hurdle requirements.

Indicative student workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Professional recognition

The Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

You may find employment in roles such as network officer or manager, IT security officer or manager, object-oriented and procedural programmer, database and web designer and manager, project manager, consultant or system analyst.

Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, or telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit the Current students fees website.

Course Learning Outcomes

Deakin Graduate Learning Outcomes

Course Learning Outcomes

Discipline-specific knowledge and capabilities

Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major.

Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT.

Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements.


Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.

Digital literacy

Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information.

Critical thinking

Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions. 

Problem solving

Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.


Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.

Apply understanding of reflective practice and self critique skills within broad parameters to plan for their own future continuing professional development.


Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

Global citizenship

Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

  Approved by Faculty Board 27 July 2017

Course rules

To complete the Bachelor of Information Technology, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The course comprises a total of 24 credit points, which must include the following:

  • 11 core IT units (which includes a compulsory internship unit)
  • minimum of 17 SIT Course Grouped Units
  • completion of STP050 Academic Integrity (0-credit-point compulsory unit)
  • completion of SIT010 Safety Induction Program (0-credit-point compulsory unit)
  • completion of STP010 Introduction to Work Placements (0-credit-point compulsory unit)
  • at least one IT Major Sequence
  • 7 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

Major sequences

Refer to the details of each major sequence for availability.
Students must complete at least one major from the following areas:


Course structure


STP050Academic Integrity (0 credit points)

SIT010Safety Induction Program (0 credit points)

STP010Introduction to Work Placements (0 credit points)

SIT102Introduction to Programming

SIT124Exploring I.T.

SIT103Data and Information Management

SIT105Thinking Technology and Design

SIT202Networks and Communications

SIT223Professional Practice in a Digital World

SIT216User Centred Design *

SIT302Project Delivery

SIT374Project Design

SIT317Enterprise, Entrepreneurship and Innovation #

Plus one unit in:

SIT306IT Placement ^


STP301Industry Based Learning

^ offered in trimester 1, trimester 2, trimester 3

* available from 2019

# available from 2020

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.


Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

Work experience

You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to

Details of major sequences

Application Development


Burwood (Melbourne), Cloud (online)

Unit set code



Gain the knowledge to thrive in this fast-growing field. You'll master skills in planning, developing and managing software projects to build a wide range of profitable web apps, desktop apps, mobile apps and business apps.


SIT120Introduction to Responsive Web Apps

SIT122Robotics Studio

SIT221Data Structures and Algorithms

SIT232Object-Oriented Development

SIT305Android and iOS Mobile Programming

SIT313Developing Client-Server Web Applications

Cloud Computing


Burwood (Melbourne), Waurn Ponds (Geelong)

Unit set code



Students undertaking a study of this major will learn the concepts and technologies used in Cloud Computing including virtualisation, enterprise networks, and system security, and develop the expertise required to construct software solutions using public and private cloud infrastructure.  Students will also complete a study of the Cisco Academy’s CCNA Routing and Switching curriculum to learn the skills needed to construct and maintain network infrastructure to effectively support organisational needs in networks and clouds.


SIT113Cloud Computing and Virtualisation

SIT232Object-Oriented Development

SIT272Enterprise Network Construction

SIT277Enterprise Network Management

SIT322Cloud Systems

SIT323Cloud Application Development

Creative Technologies


Burwood (Melbourne), Cloud (online)

Unit set code



Computing technologies are integrated seamless into products that we use on a daily basis and this trend will accelerate in the future. Creative technologists design these products of the future which creatively and seamlessly combine innovative computing concepts with the needs and opportunities associated with a 21st century lifestyle. The Creative Technologies major provides you with the opportunity to combine your creative talents with your technical knowledge.


SIT122Robotics Studio

SIT162Introduction to Creative Technologies

SIT254Game Design

SIT264Authoring of Interactive Media

SIT361Interactive Technology Application

SIT352Creative Production *

* available from 2020

Game Development


Burwood (Melbourne), Cloud (online)

Unit set code



Video games are a common activity in today’s society, being used for both entertainment and serious purposes. Using the latest games engines, you will learn how to implement game implementations for both entertainment and serious purposes. You will develop video games ranging in complexity from small interactive apps to larger PC- and mobile based systems, applicable for a wide range of audience types.


SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT192Discrete Mathematics

SIT232Object-Oriented Development

SIT255Game Development Patterns

SIT352Creative Production *

SIT383Augmented Reality Systems

* available from 2020

**NOTE: students who have successfully completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

Cyber Security


Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

Unit set code



Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.


SIT182Real World Practices for Cyber Security

SIT192Discrete Mathematics


SIT284Cyber Security Management

SIT382System Security

SIT384Data Analytics for Cyber Security

Virtual and Augmented Reality


Burwood (Melbourne)

Unit set code



Virtual and augmented reality technologies are revolutionizing business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience. 


SIT162Introduction to Creative Technologies

SIT183Application and Design of Virtual and Augmented Reality Systems

SIT253Audio and Visual Production

SIT283Development for Virtual Reality

SIT352Creative Production ^

SIT383Augmented Reality Systems #

# available from 2019

^ available from 2020


Other course information

Course duration - additional information

Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.