Bachelor of Information Technology (Games Design and Development)

Course summary for current students

Award granted Bachelor of Information Technology (Games Design and Development)
Cloud CampusNo
Duration3 years full-time or part-time equivalent
CRICOS course code051580G
Deakin course codeS333

Note: Offered to continuing students only.

Continuing students should contact their course advisor for further information.

Further course structure information can be found in the handbook archive.

Course sub-headings

Course overview

Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.

This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming,  real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games , system analysis and design, software engineering, object-oriented programming, games and society   and scientific concepts from computer science and related fields.

An honours year is available for high-achieving students upon completion of this degree.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Information Technology (Games Design and Development) is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website, or by telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit the Current students fees website.

Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 17 core units
  • 7 elective units
  • Completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units

Course structure

Level 1

Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT105Thinking Technology and Design

SIT010Safety Induction Program *

Trimester 2

SIT103Data and Information Management

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit

Level 2

Trimester 1

SIT223Professional Practice in a Digital World

SIT204Mathematics and Physics for Games

SIT254Game Design

Plus one elective unit

Trimester 2

SIT202Networks and Communications

SIT253Audio and Visual Production

SIT255Game Development Patterns

Plus one elective unit

Level 3

Trimester 1

SIT374Project Design

SIT354Real-Time Graphics and Rendering

Plus two elective units

Trimester 2

SIT302Project Delivery

SIT353Multiplayer and Networked Games

Plus two elective units

* SIT010 is a 0 credit point safety induction unit

** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit