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AMC327 - Designing Animated Worlds

Unit details

Year2018 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne)
Trimester 3: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125


Unit chair:

Dirk De Bruyn





Incompatible with:


Contact hours:

Trimester 1: 1 x 3 hour Seminar per week

Trimester 3: Intensive for 5 weeks in November/December


This unit explores how content creation technologies are used to build animated, graphic and photographic environments. The unit engages students in understanding how elements such as game engines, 'apps' and digital and analogue interfaces, animation and motion capture techniques are used to build and navigate animated design worlds. Students work individually and in groups to construct short animations designed for contemporary multi-platform delivery systems, informed by skills developed in earlier units. Themes include character and story development, the emergence of 'machinima' as a game-based creative art practice and the use of maps, mazes and labyrinths within the architecture of game worlds. This unit does not require knowledge of computer programming.


Exercises, 40%

Individual Animation, 20%

Group Presentation, 40%

Unit Fee Information

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