Return to previous page

SIT153 - Introduction to Game Programming

Unit details


2018 unit information

Enrolment modes:

Not available from 2018

Credit point(s):1
EFTSL value:0.125
Unit chair:

Alexander Baldwin





Incompatible with:


Contact hours:

Campus: 2 x 1 hour classes per week, 1 x 2 hour practical per week.

Cloud (online): 1 x 1 hour scheduled online workshop per week.


This unit introduces students to the development of games software using the C++ programming language; the principle programming language used in the development of computer and video games. Core language knowledge and programming skills are developed in the context of games software development tasks.  Students will learn to read, analyse, modify and develop code that produces components for interactive games using both procedural programming and object-oriented programming techniques. Additionally, students will apply software architectures and patterns to the design of computer games. Topics covered in this unit include: the stack model, conceptual models of code execution, features of the C++ language, code analysis, program flow control, object-oriented design, game software architecture, robust programming practices. Upon completion of this unit students will be able to design, develop and analyse software applications written in C++ to implement simple computer games.


Programming portfolio 40%, project 30%, examination 30%

Unit Fee Information

Click on the fee link below which describes you:

Return to previous page