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SIT204 - Mathematics and Physics for Games

Unit details

Year

2018 unit information

Offering information:

2018 is the final offering of this unit (removed from offer from 2019)

Enrolment modes:Trimester 1: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:

0.125

Unit chair:

Tim Wilkin

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 2 x 1 hour scheduled on-campus seminars per week.

Cloud (online): 1 x 1 hour scheduled online seminar per week.

Content

This unit focuses on the development of problem solving and critical thinking skills and understanding of mathematics and physics techniques used to model a range of processes and systems commonly found in computer games. Students are introduced to mathematical representations of common phenomena in virtual worlds, as well as the techniques to solve computational problems that arise in the design and development of games. The skills developed in this unit underpin studies in game AI, computer graphics and gameplay design, and facilitate a clear understanding of the software tools commonly used in game development, such as 3D modelling packages and game engines.

Assessment

Tests (4 x 10% class test) 40%, mathematical modelling and analysis task 20%, examination 40%

Unit Fee Information

Click on the fee link below which describes you:

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