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SIT253 - Audio and Visual Game Elements

Unit details

Year2017 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie


Must have completed a minimum of two SIT coded units



Incompatible with:


Contact hours:

Campus: 1 x 1 hour online seminar per week, 1 x 2 hour workshop per week.

Cloud (online): 1 x 1 hour online seminar per week.


This unit aims to provide students with the ability to design and create audio and visual assets for video games. Students will design and build audio and visual elements appropriate to a given video game concept, and apply key concepts including; principles of good audio and visual asset design, representation, audio creation and manipulation, interactive audio, composition, lighting and colour, 3D modelling, textures, and interface design to the creation of game assets. This hands-on unit will allow students to present their work in a professional portfolio and practice their oral presentation in front of an appropriate audience.


Portfolio 60%, online test (multiple choice and short answer) 30%, oral presentation 10%

Unit Fee Information

Click on the fee link below which describes you:

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