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SIT255 - Game Development Patterns

Unit details

Year2018 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Tim Wilkin

Prerequisite:

SIT153 or SIT251

Corequisite:

Nil

Incompatible with:

SIT352

Contact hours:

Campus: 1 x 3 hour studio session per week.

Cloud (online): 1 x 3 hour scheduled online studio session per week.

Content

This unit builds on the outcomes of the introductory game programming unit, investigating programming techniques and software patterns commonly used to architect game software. A specific focus of the unit is on artificial intelligence for games and building entity-based software systems commonly found in game engines. Students will learn object-oriented programming techniques and computational patterns relevant to the development of games, simulations, and AR/VR environments. The skills and knowledge developed through completion of this unit also facilitate a clear understanding of the inner workings of game engines and software tools commonly used in game development.

Assessment

Two problem solving tasks (30%, 30%) 60%, examination 40%

Unit Fee Information

Click on the fee link below which describes you:

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