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SIT255 - Game Development Patterns

Unit details

Year2018 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Tim Wilkin

Prerequisite:

SIT153, SIT102 or SIT251

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 1 x 3 hour studio session per week.

Cloud (online): 1 x 3 hour scheduled online studio session per week.

Content

This unit builds on the outcomes of previous programming and object-oriented development units, investigating software design patterns and professional programming techniques used to architect software for games and virtual environments. A specific focus of the unit is on the entity-based software systems commonly found in game engines, and the artificial intelligence techniques that support agent-based games. Through studies in this unit students will develop an understanding of modern game engine software, and an ability to develop, extend and modify such software to create complex game systems. Students will also gain valuable experience working with modern software development environments and tool sets used by professional software developers, in a collaborative, project-oriented and design-based learning context.

Assessment

Game development project (Stage 1 (group) - 30%, Stage 2 - 30%) 60%, learning portfolio 40%

Unit Fee Information

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