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SIT353 - Multiplayer and Networked Games

Unit details

Year2018 unit information
Offering information:

2019 is the final offering of this unit

Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Michael Hobbs

Prerequisite:

Must have completed 4 units in SIT151, SIT152, SIT153, SIT251, SIT252, SIT253, SIT254, SIT255, SIT352, SIT354

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 1 x 1 hour online seminar per week, 1 x 2 hour on-campus workshop per week.

Cloud (online): 1 x 1 hour scheduled online seminar per week.

Content

The unit covers the architecture of large-scale multiplayer computer games (MCGs) and investigates the client-server and peer-to-peer patterns. Multiplayer and networked games rely on a number of common communication patterns. Communication patterns used in games and virtual worlds that will be explored include: common networking protocols, node level communication patterns, reliable communication, and flow control. In addition, representation and manipulation of large-scale virtual environments will be explored. Within this benchmarking and support for the social, economic and political structures that form in MCGs is examined. Network architectures for games that include wireless networks and issues of cheating are also considered.

Assessment

Networked game design and development challenges 20%, multiplayer game design and development project 30%, examination 50%

Unit Fee Information

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