Bachelor of Creative Arts (Animation and Motion Capture)
Course summary for current students
|Year||2016 course information|
|Award granted||Bachelor of Creative Arts (Animation and Motion Capture)|
|Campus||Offered at Burwood (Melbourne)|
|Duration||3 years full-time or part-time equivalent|
|CRICOS course code||077372B|
|Deakin course code||A353|
The Bachelor of Creative Arts (Animation and Motion Capture) provides creative, technical and analytical skills in all aspects and types of animation and motion capture production. All students study 2D animation, 3D animation and motion capture while developing techniques for storytelling and other creative approaches to animation. Students develop knowledge and skills across a range of methods to gain a broad understanding of moving image, graphic and animation practice for future specialisation. Students explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand drawn, cut-out, ink on glass), 3D stop motion (claymation, model and object animation), computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering), and motion capture techniques (motion capture direction, post production and integration of motion capture in the 3D animation pipeline). Students will also develop skills in motion graphics, effects and compositing across a range of genres, and study the histories and theories that have shaped contemporary animation and motion capture practices. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies. The course includes opportunities for internships within local creative industries and participation in international study tours to Japan and the US. The Bachelor of Creative Arts (Animation and Motion Capture) prepares students for Honours and Masters coursework in the discipline, and provides pathways to further study for higher research degrees such as Masters by research and PhD.
On completion of the degree students will have the ability to:
- implement and manage all stages of production of a professional animation project
- develop production paths for creative projects across a variety of publication outcomes and contexts
- think and write effectively about animation principles, histories, technologies and cultures
- use advanced digital image production technologies
- work in collaborative and team settings on various animation tasks and projects
- work efficiently to deadlines.
Fees and charges
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Your course tuition fees are calculated based on the units you study. Please refer to the Pre 2016 Unit Fee Cost in the Unit Search.
2016 commencing International and full fee paying postgraduate domestic students
Your course tuition fees are calculated based on the course you study. The following rates apply:
|Commonwealth Supported Place (indicative)*||Domestic Fee Paying||International Fee Paying|
The rates shown are based on 1 Equivalent Full Time Study Load (EFTSL) or 8 credit points. If your study load for the year is less than or more than 1 EFTSL your fees will be adjusted accordingly. Each unit you study has an EFTSL value. You can multiple the course price by the EFSTL value of all units you are enrolled in to determine the unit price.
* The Commonwealth Supported Place (CSP) course rates shown are indicative course fees. CSP fees are indicative because they are calculated based on your unit selection. They should be used as a guide only. The 2016 CSP course fees may change if the Commonwealth Government's proposed fee deregulation and reforms legislation is passed.
For students commencing from 2015:
To qualify for the award of Bachelor of Creative Arts (Animation and Motion Capture) a student must successfully complete 24 credit points including:
- 15 credit points of core units
- 9 credit points of electives
- no more than 8 credit points taken outside the Faculty of Arts and Education
- no more than 10 credit points at level 1
For students commencing prior to 2015 click here for the 2014 course rules.
|ACC100||Communication in Everyday Life|
|ACC101||Creativity and Dangerous Ideas|
|AMC100||Animation Narratives (previously coded as ACM132)|
|AMC101||Motion Capture Fundamentals|
|AMC104||Principles of Character Animation (previously coded as ACM133)|
|ACC200||Freelancing in the Arts|
|AMC203||Effects and Motion Graphics (previously coded as ACM225)|
|AMC204||3D Character Animation (previously coded as ACM240)|
|AMC226||Character Design and Rigging for 3D (previously coded as AMC126)|
|AMC228||Building 3D Objects & Worlds (previously coded as ACM138)|
|AMC300||Pre-Production & Project Pitch (previously coded as ACM327)|
|AMC303||Advanced Motion Capture|
|AMC327||Envisioning Games & Design Worlds (previously coded as ACN203)|
|AMC340||Major Creative Project|
|AMC339||Documentary Animation (previously coded as ACM239)|
For course map click here
Other Course Information
Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.
Continuing Deakin students may apply to study units offered by another Australian tertiary institution and have them credited to their Deakin University degree. Further information is available from Arts Student Services.