Bachelor of Creative Arts (Animation and Motion Capture)

Course summary for current students

Year2016 course information
Award granted Bachelor of Creative Arts (Animation and Motion Capture)
Cloud (online)No
Duration3 years full-time or part-time equivalent
CRICOS course code077372B
Deakin course codeA353

Course sub-headings

Course overview

The Bachelor of Creative Arts (Animation and Motion Capture) provides creative, technical and analytical skills in all aspects and types of animation and motion capture production. All students study 2D animation, 3D animation and motion capture while developing techniques for storytelling and other creative approaches to animation. Students develop knowledge and skills across a range of methods to gain a broad understanding of moving image, graphic and animation practice for future specialisation. Students explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand drawn, cut-out, ink on glass), 3D stop motion (claymation, model and object animation), computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering), and motion capture techniques (motion capture direction, post production and integration of motion capture in the 3D animation pipeline). Students will also develop skills in motion graphics, effects and compositing across a range of genres, and study the histories and theories that have shaped contemporary animation and motion capture practices. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies. The course includes opportunities for internships within local creative industries and participation in international study tours to Japan and the US. The Bachelor of Creative Arts (Animation and Motion Capture) prepares students for Honours and Masters coursework in the discipline, and provides pathways to further study for higher research degrees such as Masters by research and PhD. 

On completion of the degree students will have the ability to:

  1. implement and manage all stages of production of a professional animation project   
  2. develop production paths for creative projects across a variety of publication outcomes and contexts
  3. think and write effectively about animation principles, histories, technologies and cultures
  4. use advanced digital image production technologies   
  5. work in collaborative and team settings on various animation tasks and projects
  6. work efficiently to deadlines. 

Fees and charges

This section is for:

  • all Commonwealth Supported Place students, or
  • domestic fee-paying undergraduate students, or
  • all domestic and International students who commenced in 2015 or before.

Your course tuition fees are calculated based on the units you study. The cost of each unit can be viewed by looking up your units in the Handbook Unit Search under the 'Unit based calculation'.

* The Commonwealth supported place (CSP) indicative annual course fee shown in the table below is provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking full-time study within the specified discipline. The actual fees charged by Deakin University, will depend on the individual unit discipline and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines.


  This section is for:

  • all International students who commenced in 2016 or after, or
  • all postgraduate domestic student who commenced in 2016 or after.

Your course tuition fees are calculated based on the course you study. The following rates apply:

Commonwealth Supported Place (indicative)*Domestic Fee PayingInternational Fee Paying
$6,335Not applicable$27,520

The rates shown are based on eight credit points (which equals one Equivalent Full Time Study Load - EFTSL). If your study load for the year is less than or more than eight credit points, your fees will be adjusted accordingly. The credit point and EFTSL value of each unit can be viewed by looking up your units in the Handbook Unit Search. To calculate the fee for each unit, take the applicable course fee above, divide it by eight, then multiply it by the credit point of the unit you are studying.

Course rules

Students who commenced 2015

Student must complete 24 credit points including:

  • 15 credit points of core units
  • 8 credit points of electives
  • no more than 8 credit points taken outside the Faculty of Arts and Education
  • no more than 10 credit points at level 1

Students who commenced 2013-2014

Students must complete 24 credit points including:

  • 12 credit points of core units which include either the Animation core sequence (8 cp) or the Motion Capture Core sequence (8 cp) and a cluster (4 cp) in the other of Animation or Motion Capture
  • 12 credit points of electives
  • no more than 8 credit points taken outside the Faculty of Arts and Education
  • no more than 10 credit points at level 1

Course structure

Students who commenced 2015

Level 1

ACC100Communication in Everyday Life

ACC101Creativity and Dangerous Ideas  

AMC100Animation Narratives (Formerly ACM132)

AMC101Motion Capture Fundamentals

AMC104Principles of Character Animation (Formerly ACM133)

3 Electives

Level 2

AMC202Animating Motion

AMC203Effects and Motion Graphics (Formerly ACM225)

AMC2043D Character Animation (Formerly ACM240)

AMC226Character Design and Rigging for 3D (Formerly AMC126)

AMC228Building 3D Objects & Worlds (Formerly ACM138)

3 Electives

Level 3

AMC300Pre-Production & Project Pitch (Formerly ACM327)

AMC303Advanced Motion Capture

Or

AMC327Envisioning Games & Design Worlds (Formerly ACN203)

And

AMC339Documentary Animation  (Formerly ACM239)

AMC340Major Creative Project

3 Electives

 

Students who commenced 2013-2014

Animation core sequence

AMC228Building 3D Objects & Worlds  (Formerly ACM138 3D Animation 1: Screen Space, Layout, Landscape)

AMC100Animation Narratives  (Formerly ACM132 Introduction to Animation)

AMC104Principles of Character Animation  (Formerly ACM133 Animation Principles and Practices)

AMC203Effects and Motion Graphics  (Formerly ACM225 Effects, Graphics and Compositing)

AMC339Documentary Animation  (Formerly ACM239 Digital Animation)

And one of:

ACM308 DELIVERING MOVING IMAGES (Last offered 2014)

AMC327Envisioning Games & Design Worlds  (Formerly ACN203) (from 2015)

And one of:

ACC316 COLLABORATIVE MAJOR CREATIVE PROJECT (Last offered 2015)

AMC340Major Creative Project  (2 credit points) (from 2016)

 

Motion Capture cluster

AMC300Pre-Production & Project Pitch  (Formerly AMC327)

And 3 cp selected from:

AMC101Motion Capture Fundamentals

AMC226Character Design and Rigging for 3D  (Formerly AMC126)

AMC202Animating Motion

AMC2043D Character Animation  (Formerly AMC240)

 

Motion Capture core sequence

AMC101Motion Capture Fundamentals

AMC226Character Design and Rigging for 3D  (Formerly AMC126)

ACN203 DIGITAL STUDIO (no longer offered)

AMC202Animating Motion

AMC2043D Character Animation  (Formerly AMC240)

AMC303Advanced Motion Capture

ACC316 COLLABORATIVE MAJOR CREATIVE PROJECT (Last offered 2015)

AMC340Major Creative Project (2 credit points) (from 2016)

 

Animation cluster

AMC300Pre-Production & Project Pitch (Formerly ACM327)

And 3 cp selected from:

AMC228Building 3D Objects & Worlds (Formerly ACM138 3D Animation 1: Screen Space, Layout, Landscape)

ACN108 HISTORY OF INTERACTIVE ENTERTAINMENT (last offered 2014)

AMC203Effects and Motion Graphics (Formerly ACM225)

AMC339Documentary Animation (Formerly ACM239)

 

Course map 


Other Course Information

Assessment

Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.