Bachelor of Creative Arts (Animation and Motion Capture)
Course summary for current students
|Year||2015 course information|
|Award granted||Bachelor of Creative Arts (Animation and Motion Capture)|
|Campus||Offered at Burwood (Melbourne)|
|Duration||3 years full-time or part-time equivalent|
|CRICOS course code||077372B|
|Deakin course code||A353|
New course commenced 2013.
The Bachelor of Creative Arts (Animation and Motion Capture) provides creative, technical and analytical skills in all aspects and types of animation and motion capture production. All students study 2D animation, 3D animation and motion capture while developing techniques for storytelling and other creative approaches to animation. Students develop knowledge and skills across a range of methods to gain a broad understanding of moving image, graphic and animation practice for future specialisation. Students explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand drawn, cut-out, ink on glass), 3D stop motion (claymation, model and object animation), computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering), and motion capture techniques (motion capture direction, post production and integration of motion capture in the 3D animation pipeline). Students will also develop skills in motion graphics, effects and compositing across a range of genres, and study the histories and theories that have shaped contemporary animation and motion capture practices. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies. The course includes opportunities for internships within local creative industries and participation in international study tours to Japan and the US. The Bachelor of Creative Arts (Animation and Motion Capture) prepares students for Honours and Masters coursework in the discipline, and provides pathways to further study for higher research degrees such as Masters by research and PhD.
On completion of the degree students will have the ability to:
- implement and manage all stages of production of a professional animation project
- develop production paths for creative projects across a variety of publication outcomes and contexts
- think and write effectively about animation principles, histories, technologies and cultures
- use advanced digital image production technologies
- work in collaborative and team settings on various animation tasks and projects
- work efficiently to deadlines.
Fees and charges
Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.
Please be aware:
- Fees are calculated on a per unit basis
- Fees charged will depend on the individual units chosen
- Fees per unit/credit point may increase annually due to rises in the cost of course delivery and services
For students commencing from 2015:
To qualify for the award of Bachelor of Creative Arts (Animation and Motion Capture) a student must successfully complete 24 credit points including:
- 15 credit points of core units
- 9 credit points of electives
- no more than 8 credit points taken outside the Faculty of Arts and Education
- no more than 10 credit points at level 1
For students commencing prior to 2015 click here for the 2014 course rules.
For students commencing from 2015:
|ACC100||Communication in Everyday Life|
Trimester 1 and Trimester 3
|AMC100||Animation Narratives (previously coded as ACM132)|
|AMC101||Motion Capture Fundamentals|
|AMC104||Principles of Character Animation (previously coded as ACM133)|
|ACC101||Creativity and Dangerous Ideas (also offered in trimester 3)|
|AMC203||Effects, Graphics and Compositing (previously coded as ACM225)|
|ACC200||Freelancing in the Arts (ACC200 also offered in Trimester 2 from 2016)|
|AMC228||Building 3D Objects & Worlds (previously coded as ACM138)|
|AMC204||3D Character Animation (previously coded as ACM240)|
Character Design and Rigging for 3D(previously coded as AMC126)
|AMC300||Pre-Production & Project Pitch (previously coded as ACM327)|
|AMC303||Advanced Motion Capture|
|AMC327||Envisioning Games & Design Worlds (previously coded as ACN203)|
|ACC316||Collaborative Major Creative Project (final offer 2015) (2 credit points)|
|AMC340||Major Creative Project (commencing 2016)|
|AMC339||Documentary Animation (commencing 2016, previously coded as ACM239)|
Other Course Information
Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.
Continuing Deakin students may apply to study units offered by another Australian tertiary institution and have them credited to their Deakin University degree. Further information is available from Arts Student Services.