Bachelor of Information Technology
Course summary for current students
B = Melbourne Burwood Campus
G = Geelong Waurn Ponds Campus
S = Geelong Waterfront Campus
W =Warrnambool Campus
X = Off campus
| Award granted | Bachelor of Information Technology |
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| Campus | Offered at Melbourne Burwood Campus, Geelong Waurn Ponds Campus, Off campus |
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| Duration | 3 years full-time or part-time equivalent |
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| CRICOS course code | 053993D |
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| Deakin course code | S326 |
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Course sub-headings
Course overview
The Bachelor of Information Technology is available as a single degree in the School of Information Technology, and as a combined degree with Business Information Systems.
This course provides a thorough grounding in the basic skills of computing, such as networking, IT security, multimedia, or software development. At the same time the program provides the theoretical understanding and experience necessary to enable graduates to keep abreast of this rapidly changing field.
You will not only develop a thorough knowledge of the discipline, its theoretical underpinnings and its technical skills, but also develop a body of experience, build useful systems and lead project teams. Through the study of a core set of information technology units common to all Bachelor of Information Technology degrees at Deakin University and the selection of a variety of IT major sequences and elective studies (both IT course-grouped and units from other disciplines) you can tailor your studies to your own interests and specific career aspirations.
An honours year is available for high-achieving students upon completion of this degree.
Units in the course may include assessment hurdle requirements.
Professional recognition
The Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).
Career opportunities
You may find employment in roles such as network officer or manager, IT security officer or manager, object-oriented and procedural programmer, database and web designer and manager, project manager, consultant or system analyst.
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Equipment requirements
Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone 03 9244 6699.
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Fees and charges
Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.
Please be aware:
- Fees are calculated on a per unit basis
- Fees charged will depend on the individual units chosen
- Fees per unit/credit point may increase annually due to rises in the cost of course delivery and services
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Course rules
The course comprises a total of 24 credit points, which must include the following:
- 8 core IT units
- minimum of 16 SIT Course Grouped Units
- completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
- at least one IT Major Sequence
- 10 electives (which may be used to complete a second major study)
- level 1 - maximum of 10 credit points
- levels 2 and 3 - minimum of 14 credit points over both levels
- level 3 - minimum of 6 credit points of which at least 4 must be SIT units
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Major sequences
Students must complete at least one major from the following areas:
Computer Science (B, G, X)
Game Development (B, G, X)
Interactive Media Design (B)
Networking (B, G)
Security (B, G, X)
Software Development (B, G, X)
Mathematical Modelling (B, G, X)
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Course structure
Core Units
| SIT010 | Safety Induction Program (B, G, X) |
| SIT101 | Fundamentals of Information Technology (B, G, X) |
| SIT103 | Introduction to Database Design (B, G, X) |
| SIT104 | Introduction to Web Development (B, G, X) |
| SIT105 | Critical Thinking and Problem Solving (B, G, X) |
| SIT202 | Computer Networks (B, G, X) |
| SIT223 | Information Technology Professional Skills (B, G, X) |
| SIT374 | Project Management (B, G, X) |
Note: SIT010 is a 0 credit point safety induction unit.
Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.
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Details of major sequences
Computer Science - unit set code MJ-S000046
This major sequence focuses on the theory of computing and information technology. The theoretical concepts provide the necessary rigor for software design and problem solving, enhancing students who are interested in possessing strong analytical skills necessary in managerial and consultancy positions.
| SIT102 | Introduction to Programming (B, G, X) |
| SIT192 | Discrete Mathematics (B, G, X) |
| SIT222 | Operating Systems Concepts (B, G, X) |
| SIT232 | Object-Oriented Development (B, G, X) |
AND
Two of:
| SIT322 | Distributed Systems (B, G, X) |
| SIT323 | Practical Software Development (B, G, X) |
| SIT340 | Research and Development in Information Technology (B, X) |
Game Development - unit set code MJ-S000042
The game development major sequence provides you with the necessary foundation of skills and knowledge to develop modern computer game software. You will learn how to structure and develop solutions to the complex problems faced by professional game developers, using industry standard programming languages, libraries and development environments to create a range of games and virtual environments.
| SIT151 | Game Fundamentals (B, G, X) |
| SIT190 | Introductory Mathematical Methods (B, G, X) ** |
| SIT204 | Mathematics and Physics for Games (B, G, X) |
| SIT153 | Introduction to Game Programming (B, G, X) |
| SIT354 | Real-Time Graphics and Rendering (B, G, X) |
| SIT255 | Advanced Game Development (B, G, X) |
| SIT353 | Multiplayer and Networked Games (B, G, X) |
**NOTE: students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit
Interactive Media Design - unit set code MJ-S000043
Combining both technical IT and creative skills, this major cuts across traditional disciplines, allowing you to develop a package of complementary skills that extend the core studies in IT into the design and development of interactive media. You will learn how to design and author multimedia information, create electronic documents, design and manipulate databases and information systems, and develop in-demand interactive media project management skills.
| SIT161 | Principles of Interactive Media (B) |
| SIT162 | Interactive Media Systems (B, X) |
| SIT263 | Interface Design (B, X) |
| SIT253 | Audio and Visual Game Elements (B, G, X) |
| SIT361 | Multimedia Systems and Technology (B) |
| SIT363 | Authoring of Interactive Media (B) |
Networking - unit set code MJ-S000047
The networking major sequence focuses on the planning, design and management of modern day computer networks. Emphasis is on the provisioning of both local and wide area networks that carry converged data, voice and video traffic. The major sequence incorporates the Cisco Certified Networking Associate (CCNA) curriculum that trains you in the skills needed to construct and maintain network infrastructures to effectively support organisational needs.
| SIT182 | Introduction to Computer Security (B, G, X) |
| SIT272 | Internet Core and Enterprise Routing (B, G) |
| SIT203 | Web Programming (B, G, X) |
| SIT382 | System Security (B, G, X) |
| SIT377 | Advanced Network Design and Engineering (B, G) |
AND
One of:
| SIT322 | Distributed Systems (B, G, X) |
| SIT340 | Research and Development in Information Technology (B, X) |
Security - unit set code MJ-S000041
This critical aspect of IT is the focus of this major sequence. Emphasis is placed on issues such as computer security, cryptography, system security and security management.
| SIT182 | Introduction to Computer Security (B, G, X) |
| SIT192 | Discrete Mathematics (B, G, X) |
| SIT284 | I.T. Security Management (B, G, X) |
| SIT382 | System Security (B, G, X) |
| SIT384 | Corporate Computer and Network Security (B, G, X) |
Highly recommended elective unit:
| SIT190 | Introductory Mathematical Methods (B, G, X) |
Software Development - unit set code MJ-S000044
This major sequence will equip you with the hands-on skills required to implement a piece of software on different types of computing platforms from mobile devices to high performance servers. Graduates will be able to implement complex software, databases and networks in real-world rapid changing environments.
| SIT102 | Introduction to Programming (B, G, X) |
| SIT232 | Object-Oriented Development (B, G, X) |
| SIT221 | Classes, Libraries and Algorithms (B, G, X) |
| SIT203 | Web Programming (B, G, X) |
| SIT321 | Software Engineering (B, G, X) |
| SIT323 | Practical Software Development (B, G, X) |
Mathematical Modelling (B, G, X) - unit set code MJ-S000007
Studies in mathematics provide you with a strong critical knowledge base and develops powers of analysis, logical thinking and problem solving, as well as a high level of numerical ability. This major sequence offers traditional subjects (calculus, algebra and discrete mathematics) and modern topics (information security and cryptography, operations research). It provides a solid background in the discipline and practical skills learned through applying mathematics in a variety of applications.
| SIT192 | Discrete Mathematics (B, G, X) |
| SIT194 | Introduction to Mathematical Modelling (B, G, X) |
| SIT291 | Mathematical Methods for Information Modelling (B, X) |
| SIT292 | Linear Algebra and Applications to Data Communications (B, X) |
| SIT396 | Complex Analysis (B, G, X) |
| SIT392 | Public-Key Cryptography (B, X) |
| SIT399 | Advanced Topics in Mathematics (B, X) |