Bachelor of Information Technology

Course summary for current students

Year2017 course information
Award granted Bachelor of Information Technology
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud CampusYes
Duration3 years full-time or part-time equivalent
CRICOS course code053993D
Deakin course codeS326

Course sub-headings

Course overview

The Bachelor of Information Technology provides you with the contemporary knowledge, skills and experience required for a successful career as an IT professional capable of managing information technology, digital proficiency and technological transformations in all sectors of the community.

In addition to acquiring a core set of IT skills that are relevant in almost every industry, this diverse degree provides you with the opportunity to choose from a wide range of IT specialisations according to your interests and career aspirations. We offer a full range of IT disciplines from the technical (software development and cloud computing), to the creative (interactive media design and games design).

You’ll cover areas such as security, interactive media, computer games, gaming, programming and cloud computing and gain experience constructing IT solutions to real-world problems. You also have the flexibility to diversify your studies and explore other areas of interest through elective units in IT and/or complementary study areas.

This course includes an internship unit that provides professional work experience with an approved host organisation. Students also have the opportunity to gain business skills working on real-world products.

IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then, that IT graduates are in high demand globally, and with high entry-level salaries on offer an IT degree can set you up for a satisfying and rewarding career. Possible roles include network officer or manager, IT security officer or manager, object-oriented or procedural programmer, database or web designer, manager, consultant, or system analyst.

Units in the course may include assessment hurdle requirements.

Indicative student workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Professional recognition

The Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

You may find employment in roles such as network officer or manager, IT security officer or manager, object-oriented and procedural programmer, database and web designer and manager, project manager, consultant or system analyst.


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit www.deakin.edu.au/fees.

Course Learning Outcomes

Deakin Graduate Learning Outcomes (DGLOs)

Course Learning Outcomes (CLOs)

1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.

  • Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major.
  • Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT.
  • Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements.

2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.

  • Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.

3. Digital literacy: using technologies to find, use and disseminate information.

  • Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information.

4. Critical thinking: evaluating information using critical and analytical thinking and judgment.

  • Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions.

 

5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.

  • Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

6. Self-management: working and learning independently, and taking responsibility for personal actions.

  • Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.
  • Apply understanding of reflective practice and self critique skills within broad parameters to plan for their own future continuing professional development.

7. Teamwork: working and learning with others from different disciplines and backgrounds.

  • Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.

  • Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

  Approved by Faculty Board 14 July 2016

Course rules

To complete the Bachelor of Information Technology, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The course comprises a total of 24 credit points, which must include the following:

  • 9 core IT units (which includes a compulsory internship unit)
  • minimum of 16 SIT Course Grouped Units
  • completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • completion of STP010 Introduction to Work Placements (0 credit-point compulsory unit)
  • at least one IT Major Sequence
  • 9 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

Major sequences

Refer to the details of each major sequence for availability.
Students must complete at least one major from the following areas:

 

Course structure

Core

SIT010Safety Induction Program (0 credit points)

STP010Introduction to Work Placements (0 credit points)

SIT101Fundamentals of Information Technology

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT105Critical Thinking and Problem Solving for IT

SIT202Computer Networks

SIT223Information Technology Professional Skills

SIT302Project

SIT374Project Management

Plus one unit in:

SIT306IT Internship ^

or

STP301Industry Based Learning (G)

^ offered in trimester 1, trimester 2, trimester 3

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.

Electives

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

Work experience

You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/students/wil.

Details of major sequences

Cloud Computing

Campuses

Burwood (Melbourne), Waurn Ponds (Geelong)


Unit set code

MJ-S000063


Overview

Cloud Computing is a significant development in the IT industry that is having a major impact on how software solutions are developed, deployed, and delivered over the web.  In completing the Cloud Computing major you will undertake a study of the concepts and technologies of cloud computing to build the necessary expertise to work effectively in this field, both by exploiting public cloud infrastructure options and through the construction of private cloud infrastructure.


Units

SIT113Cloud Computing and Virtualisation

SIT182Real World Practices for Cyber Security

SIT272Enterprise Network Construction

SIT277Enterprise Network Management

SIT340Research and Development in Information Technology

SIT382System Security

Game Development

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000042


Overview

The game development major sequence provides you with the necessary foundation of skills and knowledge to develop modern computer game software. You will learn how to structure and develop solutions to the complex problems faced by professional game developers, using industry standard programming languages, libraries and development environments to create a range of games and virtual environments.


Units

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT204Mathematics and Physics for Games

SIT153Introduction to Game Programming

SIT354Real-Time Graphics and Rendering

SIT255Advanced Game Development

SIT353Multiplayer and Networked Games

**NOTE: students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

Interactive Media Design

Campuses

Burwood (Melbourne)


Unit set code

MJ-S000043


Overview

Combining both technical IT and creative skills, this major cuts across traditional disciplines, allowing you to develop a package of complementary skills that extend the core studies in IT into the design and development of interactive media. You will learn how to design and author multimedia information, create electronic documents, design and manipulate databases and information systems, and develop in-demand interactive media project management skills.


Units

SIT161Principles of Interactive Media

SIT162Interactive Media Systems

SIT253Audio and Visual Game Elements

SIT264Authoring of Interactive Media

SIT361Multimedia Systems and Technology

SIT365Human-Computer Interaction

Mobile and Apps Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000061


Overview

Development and increased use of mobile devices and applications are shaping and changing the way businesses operate and interact with their customers. This major sequence gives you the knowledge
to thrive in the fast-growing field and the skills required to develop profitable apps. You will acquire the capacity to build marketable apps; develop apps for business; and plan, develop and manage app projects.


Units

SIT102Introduction to Programming

SIT120Introduction to Apps Design

SIT206iOS Programming

SIT207Android Programming

SIT305Advanced Apps Development

SIT313Mobile Computing

Programming

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000062


Overview

This sequence equips you with the skills to develop and implement modern computer software on different types of computing platforms, from mobile devices to high performance servers. Graduates will be able to implement complex software, databases and networks in real-world, rapidly changing environments.


Units

SIT102Introduction to Programming

SIT232Object-Oriented Development

SIT221Data Structures and Algorithms

SIT203Web Programming

SIT321Software Engineering Methods

SIT323Practical Software Development

Security

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000041


Overview

Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.


Units

SIT182Real World Practices for Cyber Security

SIT192Discrete Mathematics

SIT281Cryptography

SIT284IT Security Management

SIT382System Security

SIT384Data Analytics for Cyber Security