Bachelor of Information Technology

Course summary for current students

Year2016 course information
Award granted Bachelor of Information Technology
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud (online)Yes
Duration3 years full-time or part-time equivalent
CRICOS course code053993D
Deakin course codeS326

Course sub-headings

Course overview

The Bachelor of Information Technology is available as a single degree in the School of Information Technology, and as a combined degree with Business Information Systems.

Students undertaking the Bachelor of Information Technology will develop an understanding of the fundamental knowledge and skills that underpin a career as an IT professional handling information technology and digital capability at the enterprise level within organizations but also as professionals leading technological transformation in all sectors of the community.

The course covers IT and its applications in areas such as security, interactive media, computer games, gaming, programming, and cloud computing. Students will gain experience constructing IT solutions to real-world problems in a variety of fields and disciplines, whilst gaining a theoretical understanding and the experience necessary to enable graduates to keep abreast of this rapidly changing field.

You will not only develop a thorough knowledge of the discipline, its theoretical underpinnings and its technical skills, but also develop a body of experience, build useful systems and lead project teams. Through the study of a core set of information technology units common to all Bachelor of Information Technology degrees at Deakin University and the selection of a variety of IT major sequences and elective studies (both IT course-grouped and units from other disciplines) you can tailor your studies to your own interests and specific career aspirations.

This course includes an internship unit which provides professional work experience with an approved host organisation. Students may also have the opportunity to work on commercial/real-world products, thereby gaining experience in entrepreneurship, and business skills around software production and publishing.

An honours year is available for high-achieving students upon completion of this degree.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

You may find employment in roles such as network officer or manager, IT security officer or manager, object-oriented and procedural programmer, database and web designer and manager, project manager, consultant or system analyst.


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Fees and charges

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Your course tuition fees are calculated based on the units you study. Please refer to the Pre 2016 Unit Fee Cost in the Unit Search.

2016 commencing International and full fee paying postgraduate domestic students

Your course tuition fees are calculated based on the course you study. The following rates apply:

Commonwealth Supported Place (indicative)*Domestic Fee PayingInternational Fee Paying
$8,873Not applicable$26,000

The rates shown are based on 1 Equivalent Full Time Study Load (EFTSL) or 8 credit points. If your study load for the year is less than or more than 1 EFTSL your fees will be adjusted accordingly. Each unit you study has an EFTSL value. You can multiple the course price by the EFSTL value of all units you are enrolled in to determine the unit price.

* The Commonwealth Supported Place (CSP) course rates shown are indicative course fees. CSP fees are indicative because they are calculated based on your unit selection. They should be used as a guide only. The 2016 CSP course fees may change if the Commonwealth Government's proposed fee deregulation and reforms legislation is passed.

Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 9 core IT units (which includes a compulsory internship unit)
  • minimum of 16 SIT Course Grouped Units
  • completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • completion of STP010 Introduction to Work Placements (0 credit-point compulsory unit)
  • at least one IT Major Sequence
  • 9 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

Major sequences

Refer to the details of each major sequence for availability.
Students must complete at least one major from the following areas:
Cloud Computing
Game Development
Interactive Media Design
Mobile and Apps Development
Programming
Security

Course structure

Core Units

SIT010Safety Induction Program *

STP010Introduction to Work Placements *

SIT101Fundamentals of Information Technology

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT105Critical Thinking and Problem Solving for IT

SIT202Computer Networks

SIT223Information Technology Professional Skills

SIT302Project

SIT306IT Internship ^

SIT374Project Management

*Note: SIT010 and STP010 are 0 credit point units.

^ offered in Trimester 1, trimester 2, trimester 3

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.

Details of major sequences

Cloud Computing - unit set code MJ-S000063

Burwood (Melbourne), Waurn Ponds (Geelong)

Cloud Computing is a significant development in the IT industry that is having a major impact on how software solutions are developed, deployed, and delivered over the web.  In completing the Cloud Computing major you will undertake a study of the concepts and technologies of cloud computing to build the necessary expertise to work effectively in this field, both by exploiting public cloud infrastructure options and through the construction of private cloud infrastructure.

SIT113Cloud Computing and Virtualisation

SIT182Introduction to Computer Security

SIT272Enterprise Network Construction

SIT277Enterprise Network Management

SIT340Research and Development in Information Technology

SIT382System Security

Game Development - unit set code MJ-S000042

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

The game development major sequence provides you with the necessary foundation of skills and knowledge to develop modern computer game software. You will learn how to structure and develop solutions to the complex problems faced by professional game developers, using industry standard programming languages, libraries and development environments to create a range of games and virtual environments.

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT204Mathematics and Physics for Games

SIT153Introduction to Game Programming

SIT354Real-Time Graphics and Rendering

SIT255Advanced Game Development

SIT353Multiplayer and Networked Games

**NOTE: students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

Interactive Media Design - unit set code MJ-S000043

Burwood (Melbourne)

Combining both technical IT and creative skills, this major cuts across traditional disciplines, allowing you to develop a package of complementary skills that extend the core studies in IT into the design and development of interactive media. You will learn how to design and author multimedia information, create electronic documents, design and manipulate databases and information systems, and develop in-demand interactive media project management skills.

SIT161Principles of Interactive Media

SIT162Interactive Media Systems

SIT253Audio and Visual Game Elements

SIT264Authoring of Interactive Media

SIT361Multimedia Systems and Technology

SIT365Interface Design

Mobile and Apps Development - unit set code MJ-S000061

Burwood (Melbourne), Cloud (online)

Development and increased use of mobile devices and applications are shaping and changing the way businesses operate and interact with their customers. This major sequence gives you the knowledge
to thrive in the fast-growing field and the skills required to develop profitable apps. You will acquire the capacity to build marketable apps; develop apps for business; and plan, develop and manage app projects.

SIT102Introduction to Programming

SIT120Introduction to Apps Design

SIT206iOS Programming

SIT207Android Programming

SIT305Advanced Apps Development

SIT313Mobile Computing

Programming - unit set code MJ-S000062

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

This sequence equips you with the skills to develop and implement modern computer software on different types of computing platforms, from mobile devices to high performance servers. Graduates will be able to implement complex software, databases and networks in real-world, rapidly changing environments.

SIT102Introduction to Programming

SIT232Object-Oriented Development

SIT221Data Structures and Algorithms

SIT203Web Programming

SIT321Software Engineering

SIT323Practical Software Development

Security - unit set code MJ-S000041

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.

SIT182Introduction to Computer Security

SIT192Discrete Mathematics

SIT281Cryptography

SIT284IT Security Management

SIT382System Security

SIT384Corporate Computer and Network Security