Faculty of Science, Engineering and Built Environment
School of Information Technology
Tel 03 9244 6699
sebe@deakin.edu.au
| Award granted | Bachelor of Information Technology (Games Design and Development) |
|---|---|
| Duration | 3 years full-time or part-time equivalent |
| CRICOS course code | 051580G |
| Deakin course code | S333 |
Note: Offered to continuing students only (Those that commenced prior to 2009). Continuing students should contact their course advisor for further information. | |
This course focuses on enhancing students' hands-on ability to build computer games through developing an understanding and appreciation of concepts in software technology relevant to games, including graphic engines, input devices, system analysis and design, object-oriented programming, game programming, networks, and simulation engines; scientific concepts from computer science and related fields, including game simulation and modelling, graphics, artificial intelligence, real-time rendering, audio/visual systems, and game theory; art and design principles for games, including software engineering, human computer interaction, game production, graphic design, music and sound effects, and games and society.
Graduates of the course can expect to work in a wide range of information technology jobs including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School Information Technology's website www.deakin.edu.au/sebe/it, or by telephone on 03 9244 6699.
Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.
Please be aware:
To be awarded the Bachelor of Information Technology (Games Design and Development), a student must pass 24 credit points, which must include eight core units plus the eight stream core units. The remaining four credit points may be selected from units offered by any area of the University.
Students should note that they must also comply with the following rules:
Level 1
| SIT010 | Safety Induction Program (B, G, X) * |
| SIT101 | Fundamentals of Information Technology (B, G, X) |
| SIT102 | Introduction to Programming (B, G, X) |
| SIT151 | Game Fundamentals (B, G, X) |
| SIT103 | Introduction to Database Design (B, G, X) |
| SIT104 | Introduction to Web Development (B, G, X) |
| SIT131 | Unit description is currently unavailable |
Level 2
| SIT201 | Unit no longer available, replaced by MSC228 Information Systems Analysis and Design |
| SIT221 | Classes, Libraries and Algorithms (B, G, X) |
| SIT251 | Unit description is currently unavailable |
| SIT252 | Unit description is currently unavailable |
| SIT202 | Computer Networks (B, G, X) |
| SIT253 | Audio and Visual Game Elements (B, G, X) |
Level 3
| SIT301 | IT Practice |
| SIT352 | Unit description is currently unavailable |
| SIT302 | Project (B, G, X) |
| SIT353 | Multiplayer and Networked Games (B, G, X) |
*Note: SIT010 is a 0 credit safety induction unit.