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Bachelor of Information Technology (Games Design and Development)

Course summary for current students

Award granted Bachelor of Information Technology (Games Design and Development)
Duration3 years full-time or part-time equivalent
CRICOS course code051580G
Deakin course codeS333

Note: Offered to continuing students only (Those that commenced prior to 2009). Continuing students should contact their course advisor for further information.

Course sub-headings

Course overview

This course focuses on enhancing students' hands-on ability to build computer games through developing an understanding and appreciation of concepts in software technology relevant to games, including graphic engines, input devices, system analysis and design, object-oriented programming, game programming, networks, and simulation engines; scientific concepts from computer science and related fields, including game simulation and modelling, graphics, artificial intelligence, real-time rendering, audio/visual systems, and game theory; art and design principles for games, including software engineering, human computer interaction, game production, graphic design, music and sound effects, and games and society.

 

Graduates of the course can expect to work in a wide range of information technology jobs including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

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Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School Information Technology's website www.deakin.edu.au/sebe/it, or by telephone on 03 9244 6699.

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Fees and charges

Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.

 

Please be aware:

  • Fees are calculated on a per unit basis
  • Fees charged will depend on the individual units chosen
  • Fees per unit/credit point may increase annually due to rises in the cost of course delivery and services

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Course rules

To be awarded the Bachelor of Information Technology (Games Design and Development), a student must pass 24 credit points, which must include eight core units plus the eight stream core units. The remaining four credit points may be selected from units offered by any area of the University.

 

Students should note that they must also comply with the following rules:

  • level 1 - up to 10 credit points
  • levels 2 and 3 - at least 14 credit points over both levels
  • level 3 - at least 6 credit points of which at least 4 must be in course-grouped units (ie SIT-coded units).

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Course structure

Level 1

SIT010 Safety Induction Program (B, G, X)  *

SIT101 Fundamentals of Information Technology (B, G, X)  

SIT102 Introduction to Programming (B, G, X)  

SIT151 Game Fundamentals (B, G, X)  

SIT103 Introduction to Database Design (B, G, X)  

SIT104 Introduction to Web Development (B, G, X)  

SIT131 Unit description is currently unavailable   

 

Level 2

 

SIT201   Unit no longer available, replaced by MSC228 Information Systems Analysis and Design

 

SIT221 Classes, Libraries and Algorithms (B, G, X)  

SIT251 Unit description is currently unavailable   

SIT252 Unit description is currently unavailable   

SIT202 Computer Networks (B, G, X)  

SIT253 Audio and Visual Game Elements (B, G, X)  

 

Level 3

SIT301 IT Practice   

SIT352 Unit description is currently unavailable   

SIT302 Project (B, G, X)  

SIT353 Multiplayer and Networked Games (B, G, X)  

 

*Note: SIT010 is a 0 credit safety induction unit.

 

 

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8th June 2007