Faculty of Science, Engineering and Built Environment
School of Information Technology
Tel 03 9244 6699
sebe@deakin.edu.au
B = Melbourne Burwood Campus
G = Geelong Waurn Ponds Campus
S = Geelong Waterfront Campus
W =Warrnambool Campus
X = Off campus
| Award granted | Bachelor of Information Technology (Games Design and Development) |
|---|---|
| Campus | Offered at Melbourne Burwood Campus, Geelong Waurn Ponds Campus, Off campus |
| Duration | 3 years full-time or part-time equivalent |
| CRICOS course code | 051580G |
| Deakin course code | S333 |
Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.
This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming, real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games , system analysis and design, software engineering, object-oriented programming, games and society and scientific concepts from computer science and related fields.
An honours year is available for high-achieving students upon completion of this degree.
Units in the course may include assessment hurdle requirements.
The Bachelor of Information Technology (Games Design and Development) is professionally accredited with the Australian Computer Society (ACS).
You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone 03 9244 6699.
Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.
Please be aware:
The course comprises a total of 24 credit points, which must include the following:
Level 1
Trimester 1
| SIT101 | Fundamentals of Information Technology (B, G, X) |
| SIT151 | Game Fundamentals (B, G, X) |
| SIT190 | Introductory Mathematical Methods (B, G, X) ** |
| SIT105 | Critical Thinking and Problem Solving (B, G, X) |
| SIT010 | Safety Induction Program (B, G, X) * |
| SIT103 | Introduction to Database Design (B, G, X) |
| SIT104 | Introduction to Web Development (B, G, X) |
| SIT153 | Introduction to Game Programming (B, G, X) |
Plus one elective unit
Level 2
Trimester 1
| SIT223 | Information Technology Professional Skills (B, G, X) |
| SIT204 | Mathematics and Physics for Games (B, G, X) |
| SIT254 | Game Design (B, G, X) |
Plus one elective unit
Trimester 2
| SIT202 | Computer Networks (B, G, X) |
| SIT253 | Audio and Visual Game Elements (B, G, X) |
| SIT255 | Advanced Game Development (B, G, X) |
Plus one elective unit
Level 3
Trimester 1
| SIT374 | Project Management (B, G, X) |
| SIT354 | Real-Time Graphics and Rendering (B, G, X) |
Plus two elective units
Trimester 2
| SIT302 | Project (B, G, X) |
| SIT353 | Multiplayer and Networked Games (B, G, X) |
Plus two elective units
* SIT010 is a 0 credit point safety induction unit
** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit