Bachelor of Information Technology (Games Design and Development)

Course summary for current students

Award granted Bachelor of Information Technology (Games Design and Development)
Cloud (online)No
Duration3 years full-time or part-time equivalent
CRICOS course code051580G
Deakin course codeS333

Note: Offered to continuing students only.

Continuing students should contact their course advisor for further information.

Further course structure information can be found in the handbook archive.

Course sub-headings

Course overview

Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.

This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming,  real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games , system analysis and design, software engineering, object-oriented programming, games and society   and scientific concepts from computer science and related fields.

An honours year is available for high-achieving students upon completion of this degree.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Information Technology (Games Design and Development) is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website, or by telephone 03 9244 6699.

Fees and charges

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Your course tuition fees are calculated based on the units you study. Please refer to the Pre 2016 Unit Fee Cost in the Unit Search.

2016 commencing International and full fee paying postgraduate domestic students

Your course tuition fees are calculated based on the course you study. The following rates apply:

Commonwealth Supported Place (indicative)*Domestic Fee PayingInternational Fee Paying
Not applicableNot applicableNot applicable

The rates shown are based on 1 Equivalent Full Time Study Load (EFTSL) or 8 credit points. If your study load for the year is less than or more than 1 EFTSL your fees will be adjusted accordingly. Each unit you study has an EFTSL value. You can multiple the course price by the EFSTL value of all units you are enrolled in to determine the unit price.

* The Commonwealth Supported Place (CSP) course rates shown are indicative course fees. CSP fees are indicative because they are calculated based on your unit selection. They should be used as a guide only. The 2016 CSP course fees may change if the Commonwealth Government's proposed fee deregulation and reforms legislation is passed.

Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 17 core units
  • 7 elective units
  • Completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units

Course structure

Level 1

Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT105Critical Thinking and Problem Solving for IT

SIT010Safety Induction Program *

Trimester 2

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit

Level 2

Trimester 1

SIT223Information Technology Professional Skills

SIT204Mathematics and Physics for Games

SIT254Game Design

Plus one elective unit

Trimester 2

SIT202Computer Networks

SIT253Audio and Visual Game Elements

SIT255Advanced Game Development

Plus one elective unit

Level 3

Trimester 1

SIT374Project Management

SIT354Real-Time Graphics and Rendering

Plus two elective units

Trimester 2


SIT353Multiplayer and Networked Games

Plus two elective units

* SIT010 is a 0 credit point safety induction unit

** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit