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Not offered 2012, re-offered 2013.
|Unit chair:||K Vincs|
|Note: Online teaching methods require internet access. Please refer to the most current computer specifications.|
This unit deals with 'choreographing' how images exist and move in real and virtual space. The unit provides students with an opportunity to work on a large-scale collaborative project using the motion capture facilities of the Deakin Motion.lab. In this unit, students from the Creative Arts and the Information Sciences and Multimedia work together to design and realize an interactive game/performance/installation system, drawing on their collective skills in motion capture, animation, game design, performance, choreography and stage design. The design brief incorporates a consideration of the technical and aesthetic issues involved in choreographing movement in real, screen and cyber space, the aesthetics of interactive systems, the usability of physical interfaces and embodied perspectives on digital technology. The project also involves a consideration of the real-world applications of interactive systems and encourages students to reflect upon how original design work could be marketed and positioned commercially.
Along with students undertaking studies in motion capture, the unit welcomes students from visual arts, film and video, photography, dance, drama, information technology, animation, multimedia, programming, information technology and game design disciplines, to participate in the collaborative enterprise.
Group project in design for a performative, web or screen-based digital environment 40%, Group presentation, written, electronic and/or oral/performative, marketing the group's design to appropriate clients (e.g. commercial companies, non profit organisations or arts funding bodies) 30%, Individual learning self-assessment 2000 words 30%
Unit Fee Information