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AMC126 - Character Design and Rigging for 3d

Enrolment modes:Trimester 2: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit chair:L Torre
Prerequisite:

ACM138

Corequisite:

Nil

Incompatible with:

ACM226

Note:

You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.

Content

This unit gives students the skills to design and create virtual characters for 3D animation, games and motion capture. Students will investigate the elements that make up creative character design and implement these in the building of their own characters. They will rig their character for a number of scenarios; keeping in mind it’s final use and the movements it will need to execute. Exercises in character rigging are completed over the course of the unit. These exercises will focus on the different requirements of rigging for motion capture and key frame animation, and on achieving excellent aesthetic results through understanding the interaction between character rigging strategies and the envisioned character movement. Focus will also be given to the aesthetic and conceptual assumptions that underpin character animation.

Assessment

  1. Rigging exercises for motion capture and key frame animation, 50%, 2000 word equivalent
  2. Original character design, 20%, 400 word equivalent
  3. Rigged original character optimized for motion capture and/or key frame animation, 30%, 600 word equivalent

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students
$755$755$2581$2922

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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