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SIT151 - Game Fundamentals

Unit details

Year2016 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 1 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Note:

Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.

Content

This unit is for students to study the foundation concepts and skills required for design and development of games. Through combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills.  Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.

Assessment

Examination 40%, online quiz 10%, written report 10%, game development and implementation 20%, research report 20%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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