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SIT151 - Game Fundamentals

Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value: 0.125
Unit chair:

S McKenzie

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

3 hours per week (1 x 1 hour class per week, 1 x 2 hour practical per week)

Note:

Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.

You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.

Content

The unit provides students with the foundation concepts and skills required for design and development of games. Through combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills. Students will analyse existing games and the games industry, learn about current processes of game design and development, and design a game implementation.   Specific topics of interest in this unit include: 

  • Game creativity and innovation
  • Game design
  • Game development
  • Game Industry and Careers

Assessment

Examination 40%, online quiz 10%, three assignments (10%, 20%, 20%) 50%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students
$1076$1076$2813$2917

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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