SIT151 - Game Fundamentals

Unit details

Note: You are seeing the 2009 view of this unit information. These details may no longer be current. [Go to the current version]
Enrolment modes:(B, G, X)
EFTSL value: 0.125
Unit chair:M Hobbs
Campus contact:T Wilkin (B), M Hobbs (G, X)
Contact hours: 2 x 1 hour lectures, 1 x 2 hour practical exercise per week

Note:

Online teaching methods require internet access. Please refer to the most current computer specifications.

Content

This unit introduces students to the fundamentals of games by exploring the basic concept of games and the different genres of gaming and its history. It also looks at the roles which games play in society including educational, leisure, gambling and stress management. It explores the traditional sources of information on gaming which are represented in the media such as those presented by the press, radio, movies, television, art, theatre, comic books and architecture. Specifically the unit defines computer games and looks at the reasons computer games are attractive. It explores its influences in terms of major innovations and historical figures. The unit also looks at the prebuilt content, such as games engines, and investigates the current state-of-the-art in computer gaming. Finally the unit identifies related fields which have input into game production - such as audio/video production - and looks at the importance of these as well as for mathematics and computers games; simulation and computer games, and artificial intelligence and computer games.

Assessment

Examination 60%, three assignments (10%, 10%, 20%) 40%

Unit Fee Information

Please visit fees and invoices.