SIT162 - Interactive Media Systems
|Year||2016 unit information|
|Enrolment modes:||Trimester 2: Burwood (Melbourne), Cloud (online)|
Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
Interactive media is one of the most rapidly developing areas in the computer industry; active and effective involvement in this field demands a thorough foundation in both the theory underlying the area, and the skills required of practitioners. In SIT162, students will explore, the technical development of interactive media system that incorporates a combination of five multimedia assets: text, images, sounds, video and animation with the inclusion of interactive elements for particular audiences. SIT162 extends the investigation and application of the principles and practices of interactive media from an independent technical perspective to a systems perspective. Students will be introduced to the concepts of interactive and multimedia including its cultural and social context, and foundations of games. Students will develop and demonstrate competence in connecting various multimedia formats to deliver a cohesive product that achieves given specifications, while taking into consideration user needs, suitable technology and appropriate design. This will allow students to form the theoretical basis for subsequent practical, organisational and theoretical inquiry into interactive media.
Design brief 20%, group oral-Presentation 30%, demonstration 20%, project report 30%
Unit Fee Information
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Unit fee information available soon
2016 commencing International and full fee paying postgraduate domestic students
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