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Unit details

SIT204 - Mathematics and Physics for Games

Year2015 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:


Unit chair:

Tim Wilkin





Incompatible with:


Contact hours:

3 x 1 hour seminar per week


You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.


Building on the fundamental concepts developed in introductory mathematical methods, this unit introduces students to the mathematics and physics needed to build virtual worlds in computers. Specifically, this unit focuses on three principal concepts: the mathematical description of affine spaces; the representation and properties of subsets of space; and, the physics of moving and interacting objects. Students will study inter-related topics in mathematics that encompass and bind these concepts together, enabling them to build a thorough understanding of the mathematics and physics relevant to the representation of virtual worlds. The mathematical techniques developed throughout this unit will be directly applicable to further studies in areas such as game design, computer graphics, animation, 3D modelling and advanced game development.


Tests 40% (4 x 10% class test), assignment 20%, examination 40%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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