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|Offered at:||(B, G, X)|
3 x 1 hour workshop per week
|Note: Online teaching methods require internet access. Please refer to the most current computer specifications.|
Building on the fundamental concepts developed in introductory mathematical methods, this unit introduces students to the mathematics and physics needed to build virtual worlds in computers. Specifically, this unit focuses on three principal concepts: the mathematical description of affine spaces; the representation and properties of subsets of space; and, the physics of moving and interacting objects. Students will study inter-related topics in mathematics that encompass and bind these concepts together, enabling them to build a thorough understanding of the mathematics and physics relevant to the representation of virtual worlds. The mathematical techniques developed throughout this unit will be directly applicable to further studies in areas such as game design, computer graphics, animation, 3D modelling and advanced game development.
Tests 40% (4 x 10% class test), assignment 20%, examination 40%
Unit Fee Information
|Student Contribution Rate*||Student Contribution Rate**||Fee rate - Domestic Students||Fee rate - International students|
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.