SIT252 - Game Programming 2

Unit details

Note: You are seeing the 2009 view of this unit information. These details may no longer be current.
Enrolment modes:(B, G, X)
EFTSL value: 0.125
Unit chair:

R Dew

Prerequisite:

Two SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-) or one SIT coded unit and MSC228 (excluding mathematics units coded SIT19-, SIT29-, SIT39-) - note SIT131 is highly recommended.

Contact hours: 2 x 1 hour lectures, 1 x 2 hour practical exercise per week

Note:

Online teaching methods require internet access. Please refer to the most current computer specifications.

Content

In this unit, students will develop their practical skills in game programming and their understanding of the basic mechanisms for building computer games. Building on their knowledge of maths and physics for games, this unit will cover the data structures for gaming; environmental models; the use of graphics in computer games including working with 3D models, animation and the use of sound in computer games. It will also look at network games and explore the standard games engines in terms of their services and functionality as well as associated design tools.

Assessment

Examination 50%, one project 20%, three assignments (10% each) 30%

Unit Fee Information

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