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SIT253 - Audio and Visual Game Elements

Unit details

Year2016 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Shaun Bangay

Prerequisite:

SIT151 or SIT161

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit aims to provide students with the ability to design and create audio and visual assets for video games. Students will design and build audio and visual elements appropriate to a given video game concept, and apply key concepts including; principles of good audio and visual asset design, representation, audio creation and manipulation, interactive audio, composition, lighting and colour, 3D modelling, textures, and interface design to the creation of game assets. This hands-on unit will allow students to present their work in a professional portfolio and practice their oral presentation in front of an appropriate audience.

Assessment

Portfolio 60%, online test (multiple choice and short answer) 30%, oral presentation 10%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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