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SIT253 - Audio and Visual Game Elements

Unit details

Year2016 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie

Prerequisite:

SIT151 or SIT161

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit aims to provide in-depth coverage of audio and visual asset design and creation for video games. Relevant audio production software and 3D modelling tools will be taught to assist students in created video game assets. Topics that this unit will address include; principles of audio and visual asset design, representation, audio creation and manipulation, interactive audio, sounds effects, music and voice recording, composition, lighting and colour, visual animation, 3D modelling, textures, real time 3D rendering and interface design. Students will work through these topics via development of audio and visual assets relevant for a game design, and will present their work in a portfolio assessment and oral presentation.

Assessment

Portfolio 60%, practical test 30%, final presentation 10%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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