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|Enrolment modes:||Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
SIT151 or SIT161
2 x 1 hour class per week, 1 x 2 hour practical per week
|Note: You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.|
This unit aims to provide in-depth coverage of audio and visual asset design and creation for video games. Relevant audio production software and 3D modelling tools will be taught to assist students in created video game assets. Topics that this unit will address include; principles of audio and visual asset design, representation, audio creation and manipulation, interactive audio, sounds effects, music and voice recording, composition, lighting and colour, visual animation, 3D modelling, textures, real time 3D rendering and interface design. Students will work through these topics via development of audio and visual assets relevant for a game design, and will present their work in a portfolio assessment and oral presentation.
Portfolio 60%, practical test 30%, final presentation 10%
Unit Fee Information
|Student Contribution Rate*||Student Contribution Rate**||Fee rate - Domestic Students||Fee rate - International students|
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.