SIT253 - Content Creation for Interactive Experiences

Unit details

Year:

2024 unit information

Enrolment modes:Trimester 2: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: William Raffe
Prerequisite:

Must have completed a minimum of two SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-)

Corequisite:Nil
Incompatible with: SIT757
Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week

Educator-facilitated (scheduled) learning activities - online unit enrolment:

Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week.

Content

This unit aims to provide students with the ability to design and create audio and visual assets for creative productions such as video games and virtual reality. Students will design and build audio and visual elements appropriate to a given creative concept, and apply key concepts including; principles of good audio and visual asset design, representation, audio creation and manipulation, interactive audio, composition, lighting and colour, 3D modelling, and textures to the creation of assets. This hands-on unit will allow students to present their work in a professional portfolio and practice their oral presentation in front of an appropriate audience.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Implement the requirements for designing and developing audio and visual elements to produce and integrate assets appropriate to a given interactive application content.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

ULO2

Design and develop audio, 3D models and texture assets by identifying and applying further research to extend the concepts taught for inclusion in your professional folio.

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Through self-management update and maintain an electronic portfolio that presents the audio and visual game content to audiences in a professional manner.

GLO2: Communication
GLO6: Self-management

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1
Portfolio
Three folio submissions 60% Weeks 4, 7 and 11
Assessment 2
Online test
Modelling and integration challenge 30% Week 10
Assessment 3
Oral presentation
5-minute presentation 10% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT253 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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