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SIT254 - Game Design

Unit details

Year2017 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie

Prerequisite:

SIT151

Corequisite:

Nil

Incompatible with:

SIT152

Contact hours:

Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peer’s creations to determine how best to create a game experience for specific audiences.  In the process of creating games students will be required to use a variety of software technologies and existing games engines. While prior programming experience would be beneficial, it is not a prerequisite to study this unit.

Assessment

Game pitch 20%, group computer game prototype and design documentation 40%, examination 40%

Unit Fee Information

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