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SIT254 - Game Design

Unit details

Year2017 unit information
Enrolment modes:Trimester 1: Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Greg Bowtell





Incompatible with:


Contact hours:

Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.


This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peer’s creations to determine how best to create a game experience for specific audiences.  In the process of creating games students will be required to use a variety of software technologies and existing games engines. While prior programming experience would be beneficial, it is not a prerequisite to study this unit.


Game pitch 20%, group computer game prototype and design documentation 40%, examination 40%

Unit Fee Information

Unit fee information available soon

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