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SIT254 - Game Design

Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

S McKenzie

Prerequisite:

SIT151

Corequisite:

Nil

Incompatible with:

SIT152

Contact hours:

1 x 2 hour class per week, 1 x 2 hour practical classes per week

Note:

You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.

Content

This unit aims to provide in-depth coverage of the process of games design, and allows for an appreciation of what it means to be a games designer.  Students will analyse games design and critique their own creations to determine how best to create a game experience for specific audiences.  Games will be created using various software technologies such as existing games engines.  Many topics are considered, such as: gameplay mechanics, rule design, play mechanics, game balancing, social game interaction, play testing and game design documentation.

Assessment

Examination 40%, two assignments (20%, 40%) 60%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students
$1076$1076$2813$2917

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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