SIT255 - Advanced Game Development

Unit details

Note: You are seeing the 2011 view of this unit information. These details may no longer be current.
Enrolment modes:

(B, G, X)

Credit point(s):1
EFTSL value:0.125
Unit chair:

T Wilkin

Prerequisite:

SIT153 or SIT251

Incompatible with:

SIT352

Contact hours:

2 x 1 hour lecture per week, 1 x 2 hour practical class per week

Note:

Note: Online teaching methods require internet access. Please refer to the most current computer specifications.

Content

This unit builds on the outcomes of the introductory game programming unit to provide students with knowledge and understanding of advanced game programming techniques in the areas of game software architectures, artificial intelligence and physics simulation. These techniques will be investigated within the context of event-based and model-based simulation of game environments and the dynamic entities operating within them. Upon completion of this unit students will be able to program complex, interactive games and simulations using advanced, industry-relevant programming techniques.

Assessment

Examination 40%, two assignments (30%, 30%) 60%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Student Contribution Rate***Fee rate - Domestic Students Fee rate - International students
$969$969$969$2464$2610

* Student contribution rate for Commonwealth Supported students who commenced studies from 2010
** Student contribution rate for Commonwealth Supported students who commenced studies from 2009
*** Student contribution rate for Commonwealth Supported students who commenced studies from 2008
**** Fee rate for students who commenced studies from 2005
***** Fee rate for students who commenced studies from 2006
Please note: Unit fees listed do not apply to Deakin Prime students.