SIT352 - Game Programming 3

Unit details

Note: You are seeing the 2009 view of this unit information. These details may no longer be current.
Enrolment modes:(B, G, X)
EFTSL value: 0.125
Unit chair:M Hobbs
Campus contact:S Nichols (B, G, X)
Prerequisite:

SIT151 and two SCC/SIT level 2 coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-) or SIT151, one SCC/SIT level 2 coded unit and MSC228  (excluding mathematics units coded SIT19-, SIT29-, SIT39-)

Contact hours: 1 x 2 hour lecture, 1 x 2 hour studio session per week

Note:

Online teaching methods require internet access. Please refer to the most current computer specifications.

Content

This unit shows students how to combine all the elements of game building into a finished product. Firstly it covers games production and looks at the development and participation of development teams, their roles and the documentation required to produce the games as a product. It also covers issues of project management and quality assurance. The second part of the unit looks at the role of games and society generally and more specifically computing games and society. This is also explored in terms of Government regulations, intellectual property, patents and copyright. This unit also looks at the ethical issues relating to games and gaming and investigates some of the issues involved in online gaming and gaming communities.

Assessment

Three assignments (10%, 20%, 20%) 50%, portfolio 20%, presentation 10%, interview 10%, practical assessments 10%

Unit Fee Information

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