SIT354 - Real-Time Graphics and Rendering
|Year||2016 unit information|
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
SIT204 and one of SIT153, SIT251
Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
This unit is for students to further develop their practical skills and knowledge in game programming and their understanding of software architectures for implementing computer games. Building on their knowledge of C++, as well as maths and physics for games, students study 3D graphics and visualisation techniques, including representation and use of 3D models, lighting, camera systems, animation of 3D models, graphics APIs and data structures for the creation of complex game environments. Upon successful completion of this unit students will be able to program complex visual representations of 3D environments using advanced, industry-relevant 3D graphics programming techniques.
Problem solving and communication assignment 30%, Project: interactive application development 20%, examination 50%