SIT354 - Real-Time Graphics and Rendering
Unit details
Offering information: | Not offered in 2011, re-offered in 2012 |
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Enrolment modes: | (B, G, X) |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit chair: | M Hobbs |
Prerequisite: | SIT204 and one of SIT153, SIT251 |
Incompatible with: | SIT252 |
Contact hours: | 2 x 1 hour lectures per week, 1 x 2 hour practical exercise per week |
Note:Online teaching methods require internet access. Please refer to the most current computer specifications. |
Content
In this unit students will further develop their practical skills and knowledge in game programming and their understanding of software architectures for implementing computer games. Building on their knowledge of C++, as well as maths and physics for games, this unit will cover 3D graphics and visualisation techniques, including representation and use of 3D models, lighting, camera systems, animation of 3D models, graphics APIs and data structures for the creation of complex game environments. Upon completion of this unit students will be able to program complex visual representations of 3D environments using advanced, industry-relevant 3D graphics programming techniques.
Assessment
Examination 50%, one project 20%, three assignments (10% each) 30%