SIT708 - Mobile Application Development

Unit details

Year:

2024 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Shiva Pokhrel
Prerequisite:

SIT774
For students enrolled in S464: Must have completed 16 credit points.
For students enrolled in S470, S506, S507, S508, S535, S536, S538, S577, S677, S735, S737, S739, S770, S778, S779, S789: Nil

Corequisite:Nil
Incompatible with: SIT305
Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week, weekly meetings.

Educator-facilitated (scheduled) learning activities - online unit enrolment:

Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week, weekly meetings.

Content

This unit provides a practical introduction to developing applications for mobile devices. Students will spend the unit being introduced to one mobile app development environment. Students will cover the design and the workflow of developing apps in one mobile application platform, a framework for constructing an application, as well as tools for developing, testing, and publishing software for the platform. Students will focus particularly on learning advanced concepts and APIs, and putting those skills into practice to develop a real-world mobile app.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Explain the core concepts and design considerations associated with building mobile applications for a given platform.

GLO1: Discipline-specific knowledge and capabilities

ULO2

Design, develop, test, and deploy mobile application solutions using modern mobile application development frameworks, libraries, and tools.

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy

ULO3

Design innovative mobile application solutions to address real-world problems and scenarios, and communicate the solution structure and design decisions with stakeholders.

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication
GLO4: Critical thinking
GLO5: Problem solving

ULO4

Analyse and critique the achievements of learning outcomes at the specified level with evidence based on artefacts/tasks produced.

GLO4: Critical thinking
GLO6: Self-management

ULO5

Conduct research on and evaluate a range of mobile application development frameworks, libraries, and platforms.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Learning portfolio Portfolio consisting of programming code, reports and demonstration associated with development of mobile applications. 100% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Hurdle requirement

To be eligible to obtain a pass in this unit, students must meet certain milestones as part of the portfolio.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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