SIT755 - Interactive Application Design for Virtual and Augmented Reality

Unit details

Year:

2024 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Guy Wood-Bradley
Prerequisite:

SIT774.
For students enrolled in S464: Must have completed 16 credit points.
For students enrolled in S470, S506, S507, S508, S535, S536, S538, S577, S677, S735, S737, S739, S770, S778, S779, S789: Nil

Corequisite:Nil
Incompatible with: SIT183
Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week.

Educator-facilitated (scheduled) learning activities - online unit enrolment:

Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week.

Content

This unit explores the design principles used in creating effective virtual and augmented reality applications. Virtual reality (VR) and augmented reality (AR) systems along with their areas of application (e.g., interactive educational experience, serious games, and immersive environments) are presented and analysed to form a foundation of basic design principles. The unit also provides a way to understand the interactive and cognitive functions of VR and AR systems and how these functions influence the design of assets for VR/AR systems.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1 Communicate knowledge and skills regarding design principles and interactive and cognitive functions used in a range of VR/AR application components. GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication

ULO2

Analyse a range of problems and design a range of possible solutions to these problems using VR/AR applications, tools and techniques. GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Apply VR/AR design principles and agile development process to the ethical design and development of VR/AR solutions. GLO1: Discipline-specific knowledge and capabilities
GLO6: Self-management
GLO7: Teamwork
GLO8: Global citizenship

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1
Investigative report
Written report (approximately 2000-2500 words) 20% Week 4

Assessment 2
Analysis and design project

Collaborative portfolio and written report

Group pitch

Individually assessed contributions/reflections presentation

50% (30%, 10%, 10%) (Portfolio and report (Group), Pitch (Group), Presentation (Individual)) Week 10
Assessment 3
VR/AR portfolio
Written and visual portfolio 30% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

The texts and reading list for the unit can be found on the University Library via the link below: SIT755 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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