SIT756 - Development for Virtual and Augmented Reality

Unit details

Year:

2024 unit information

Enrolment modes:Trimester 2: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Farah Farizi
Prerequisite:

SIT774.
For students enrolled in S464: Must have completed 16 credit points.
For students enrolled in S470, S506, S507, S508, S535, S536, S538, S577, S677, S735, S737, S739, S770, S778, S779, S789: Nil

Corequisite:Nil
Incompatible with: SIT283
Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week.

Educator-facilitated (scheduled) learning activities - online unit enrolment:

Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour practical experience (workshop) per week.

Content

This unit provides a comprehensive introduction to the development processes specific to the creation of effective virtual and augmented reality applications for a range of platforms. Programming concepts and techniques appropriate to the creation of elements of virtual environments are taught using industry standard development facilities. Data types and manipulation patterns appropriate to the representation of virtual spaces allow students to solve typical problems including those related to responding to user actions, incorporating physical interactions between virtual objects and presenting the virtual world using computer graphics and other forms of output.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1 Create functional solutions to typical VR/AR problems within a VR development environment. GLO1: Discipline-specific knowledge and capabilities
GLO5: Problem solving

ULO2

Adapt and extend existing design patterns by finding and applying appropriate information to solve VR development problems. GLO3: Digital literacy
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Represent and manipulate information required for VR/AR systems using appropriate algorithms and data structures. GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1
VR problem solving
Functional solutions and evidence 50% Weeks 2, 4, 5, 7, 9
Assessment 2
Report on VR development challenge
Written report 30% Weeks 10 and 11
Assessment 3
Written report
Solutions to X-Prize challenges 20% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

The texts and reading list for the unit can be found on the University Library via the link below: SIT756 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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