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Bachelor of Creative Arts (Animation and Motion Capture)

Course summary for international students

Award granted Bachelor of Creative Arts (Animation and Motion Capture)
CRICOS course code077372B
Deakin course code A353

New course commenced 2013.

Course overview

The Bachelor of Creative Arts (Animation and Motion Capture) provides you with creative and analytical skills in all aspects and types of animation and motion capture production. Specialising in 2D animation, 3D animation and/or motion capture, you are able to develop your own interests and skills, as well as gain a broad understanding of moving image, graphic and animation practice. You will explore animation practices such as time lapse, pixilation, 2D stop motion (hand drawn, cut-out, ink on glass, silhouette and cell camera animation), 3D stop motion (claymation, model and object camera animation), computer graphic animation (virtual geometry, 3D modelling and character rigging), and motion capture techniques (motion capture direction, post production and 3D animation pipeline). You will also develop skills in motion graphics, effects and compositing across a range of genres. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies.
 
On completion of the degree you should have the ability to:

  • implement and manage all stages of production of a professional digital animation project   
  • develop a unique production path for a digital project for a variety of publication platforms   
  • think and write effectively about innovative moving image animation work and digital culture   
  • use advanced digital image production technologies   
  • work in collaborative and team settings on graphic moving image tasks   
  • work efficiently to deadlines in an industrial setting. 

Motion capture is now an integral part of the animation, film making, special effects and games design production workflow.

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Course rules

To qualify for the award of Bachelor of Creative Arts (Animation and Motion Capture) a student must successfully complete 24 credit points including:

  • 12 credit points of core units which must be selected from:
    • the Animation core sequence (8 credit point)
      OR
    • the Motion Capture core sequence (8 credit point)
      AND
    • 4 credit point cluster in either animation or motion capture, i.e. from whichever is not the selected core sequence
  • 12 credit points of electives
  • no more than 8 credit points taken outside the Faculty of Arts and Education
  • no more than 10 credit points at level 1

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Course structure

Animation core sequence MJ-AU00011

Level 1

Trimester 1 or Trimester 2

ACM138 3D Animation 1: Screen Space, Layout, Landscape  (Re-coded AMC102 from 2015)

 

Trimester 1

ACM132 Introduction to Animation  (Re-coded AMC100 from 2015)

 

Trimester 2

ACM133 Animation Principles and Practices  (Re-coded AMC104 from 2015)

 

Level 2

Trimester 1

ACM225 Effects, Graphics and Compositing  (Re-coded AMC203 from 2015)

 

Trimester 2

ACM239 Digital Animation  (Re-coded AMC200 from 2015)

 

Level 3

Trimester 2

ACM308 Delivering Moving Images  (Re-coded AMC301 from 2015)

ACC316 Collaborative Major Creative Project  (2 credit points)

Motion Capture cluster

Core unit

Level 3

Trimester 1

ACM327 Advanced Animation  (Re-coded AMC300 from 2015)

 

Students to select three units from the following:

 

Level 1

Trimester 1, Trimester 2 or Trimester 3

AMC101 Introduction to Motion Capture  

 

Trimester 2

AMC126 Character Design and Rigging for 3d  

 

Level 2

Trimester 1

AMC202 Animating Motion  

Trimester 2

ACM240 3D Animation 2: Character and Performance   (Re-coded AMC204 from 2015)

Motion Capture core sequence MJ-A000065

Level 1

Trimester 1, Trimester 2 or Trimester 3

AMC101 Introduction to Motion Capture  

 

Trimester 2

AMC126 Character Design and Rigging for 3d  

 

Level 2

Trimester 1 or Trimester 2

ACN203 Digital Studio  

 

Trimester 1

AMC202 Animating Motion  

 

Trimester 2

ACM240 3D Animation 2: Character and Performance   (Re-coded AMC204 from 2015)

 

Level 3

Trimester 1

AMC303 Advanced Motion Capture  

 

Trimester 2

ACC316 Collaborative Major Creative Project  (2 credit points)

Animation cluster

Core unit

Level 3

Trimester 1

ACM327 Advanced Animation  (Re-coded AMC300 from 2015)

 

Students to select three units from the following:

 

Note: A353 students taking this Animation cluster sequence must enrol in ACM138 in their first trimester of study

 

Level 1

Trimester 1

ACM138 3D Animation 1: Screen Space, Layout, Landscape  (Re-coded AMC102 from 2015)

 

Trimester 1 or Trimester 2

ACN108 History of Interactive Entertainment  

 

Level 2

Trimester 1

ACM225 Effects, Graphics and Compositing  (Re-coded AMC203 from 2015)

 

Trimester 2

ACM239 Digital Animation  (Re-coded AMC200 from 2015)

Electives

In choosing electives, students are encouraged to consider taking a major sequence or individual units from the following Creative Arts major sequences listed in:

 

Drama

Film Studies

Photography

Visual Arts

Visual Communication Design

Dance

 

The following units are also available as elective options:

 

Trimester 3

ACG308 Japan Study Tour - Visual Design and Animation Study Tour  '(Commenced Trimester 3 November 2013)'

 

Trimester 1, Trimester 2 or Trimester 3

ALX321 Creative Industries Internship  

Pathways

This course has pathways from more than 20 Institutes of TAFE and universities in Melbourne and regional Victoria. Credit transfer and recognition is normally available from TAFE and university diplomas and advanced diplomas in arts, business, management, and humanities disciplines.  Students with graded advanced diplomas from TAFE or equivalent will be eligible for up to 12 credit points of electives.  Students with graded diplomas or equivalent from TAFE or equivalent will be eligible for up to 8 credit points of electives.  There is also a pathway from Deakin University's Associate Degree of Arts, Business and Sciences to this course with up to 16 credit points depending on units taken.

On completion of this course you may choose to apply for an Honours degree or postgraduate study. These studies normally provide professional qualifications directed to a particular career.  Students must have completed a major in the discipline or interdisciplinary area in which they wish to specialise in the honours course. Entry is based on a number of factors, including an average grade of Distinction or High Distinction in the Bachelor of Arts particularly in the discipline in which they want to study Honours and the availability of supervision.  Further honours information.

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Other Course Information

Assessment

Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.

 

Cross-institutional arrangements
Continuing Deakin students may apply to study units offered by another Australian tertiary institution and have them credited to their Deakin University degree. Further information is available from Arts Student Services.

 

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8th June 2007