Bachelor of Creative Arts (Animation and Motion Capture)
Course summary for international students
2016 course information
|Award granted||Bachelor of Creative Arts (Animation and Motion Capture)|
|Deakin course code||A353|
The Bachelor of Creative Arts (Animation and Motion Capture) provides creative, technical and analytical skills in all aspects and types of animation and motion capture production. All students study 2D animation, 3D animation and motion capture while developing techniques for storytelling and other creative approaches to animation. Students develop knowledge and skills across a range of methods to gain a broad understanding of moving image, graphic and animation practice for future specialisation. Students explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand drawn, cut-out, ink on glass), 3D stop motion (claymation, model and object animation), computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering), and motion capture techniques (motion capture direction, post production and integration of motion capture in the 3D animation pipeline). Students will also develop skills in motion graphics, effects and compositing across a range of genres, and study the histories and theories that have shaped contemporary animation and motion capture practices. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies. The course includes opportunities for internships within local creative industries and participation in international study tours to Japan and the US. The Bachelor of Creative Arts (Animation and Motion Capture) prepares students for Honours and Masters coursework in the discipline, and provides pathways to further study for higher research degrees such as Masters by research and PhD.
On completion of the degree students will have the ability to:
- implement and manage all stages of production of a professional animation project
- develop production paths for creative projects across a variety of publication outcomes and contexts
- think and write effectively about animation principles, histories, technologies and cultures
- use advanced digital image production technologies
- work in collaborative and team settings on various animation tasks and projects
- work efficiently to deadlines.
Graduates of the Bachelor of Creative Arts (Animation and Motion Capture) are equipped to work as animators in the arts and digital content industries, including the animation, film, television and games design sectors and as independent professional creative practitioners. Deakin Animation and Motion Capture graduates have gone on to work in motion capture and animation companies such as WETA, BlackMagic, and Complete Post. The course also equips graduates for work in a range of roles associated with creative content production outside the animation industry, such as in education, media and public relations.
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To qualify for the award of Bachelor of Creative Arts (Animation and Motion Capture) a student must successfully complete 24 credit points including:
- 16 credit points of core units
- 8 credit points of electives
- no more than 8 credit points taken outside the Faculty of Arts and Education
- no more than 10 credit points at level 1
|ACC100||Communication in Everyday Life|ACC101 Creativity and Dangerous Ideas AMC100 Animation Narratives
|AMC101||Motion Capture Fundamentals|AMC104 Principles of Character Animation
ACC200 Freelancing in the Arts AMC202 Animating Motion AMC203 Effects and Motion Graphics AMC204 3D Character Animation AMC226 Character Design and Rigging for 3D AMC228 Building 3D Objects & Worlds
AMC300 Pre-Production & Project Pitch AMC339 Documentary Animation
|AMC340||Major Creative Project (2 credit points)|
Students are to select one of:
|AMC303||Advanced Motion Capture|
AMC327 Envisioning Games & Design Worlds
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Other Course Information
Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.