Bachelor of Creative Arts (Animation and Motion Capture)
Course summary for local students
2017 course information
|Award granted||Bachelor of Creative Arts (Animation and Motion Capture)|
|Campus||Offered at Burwood (Melbourne)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
2016: November (Trimester 3)
2017: March (Trimester 1), July (Trimester 2), November (Trimester 3)
|CSP annual fee (indicative) - commencing 2017||$6,384 for 1 yr full-time - Commonwealth Supported Place (HECS)|
|Full fee paying annual fee - commencing 2017||Not applicable|
Arts and Education Student Services and Enrolment Enquiries
|CRICOS course code||077372B|
|VTAC Codes||1400516241 - Burwood (Melbourne), Commonwealth Supported Place (HECS)|
|Deakin course code||A353|
- Course overview
- Fees and charges
- Career opportunities
- Course Learning Outcomes
- Course rules
- Course structure
- Entry requirements - general
- Entry requirements - specific
- Credit for prior learning - general
- How to apply
Apply for a Bachelor of Creative Arts (Animation and Motion Capture) to learn clever and creative ways of manipulating and animating images. Find out more.
Learn the art of storytelling in 2D and 3D animation and motion capture with our hands-on Bachelor of Creative Arts (Animation and Motion Capture). Prepare for creative and technical positions in animation, film, television, and games design.
This degree offers students creative, technical, and analytical skills in animation production. You explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand-drawn, cut-out, ink on glass), 3D stop motion (claymation, modelling, and object animation) and computer graphic animation. You learn motion capture techniques including motion capture direction, post-production editing and integration of motion capture in the 3D animation pipeline.
Students who successfully complete the course can choose from a number of exciting roles. Our graduates are now working for motion capture and animation companies such as WETA, BlackMagic and Complete Post.
Fees and charges
The tuition fees you pay will depend on the units you choose to study as each unit has its own costs. The ‘Estimated tuition fee’ is provided as a guide only based on a typical enrolment of students undertaking the first year of this course. The cost will vary depending on the units you choose, your study load, the time it takes to complete your course and any approved Credit for Prior Learning you have.
Each unit you enrol in has a credit point value. The ‘Estimated tuition fee’ is calculated by adding together 8 credit points of a typical combination of units for that course. Eight credit points is used as it represents a typical full-time enrolment load for a year.
You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.
Learn more about fees and available payment options.
Graduates of the Bachelor of Creative Arts (Animation and Motion Capture) are equipped to work as animators in the arts and digital content industries, including the animation, film, television and games design sectors and as independent professional creative practitioners. Deakin Animation and Motion Capture graduates have gone on to work in motion capture and animation companies such as WETA, BlackMagic, and Complete Post. The course also equips graduates for work in a range of roles associated with creative content production outside the animation industry, such as in education, media and public relations.
For more information go to My Course My Career
Course Learning Outcomes
Deakin Graduate Learning Outcomes
Course Learning Outcomes
Discipline specific knowledge and capabilities
Review, practice and analyse key concepts, theories and techniques relating to 2D, 3D and motion capture animation ideas, principles and practices, including still and moving images, text and sound.
Employ specialist digital and analogue approaches to creating and working with a range of content, styles and genres appropriate to the creative arts and industry sectors.
Link animation and motion capture creative practice, concepts and methods to a broad range of issues in contemporary culture, including recent socio-technical shifts and trends in both analogue and digital audio-visual works and ideas related to the moving image and convergent media outcomes.
Demonstrate a range of conceptual and aesthetic practices and approaches relating to contemporary production, critique and appreciation in the animation field.
Effectively communicate a range of conceptual and aesthetic examples, ideas and technical knowledge in relation to the animation discipline, through a selection of written, digital and oral formats.
Utilise creative communication strategies for a range of audiences in scholarly, informal and professional contexts.
|Employ a range of generic and specialist verbal and audio-visual digital communication techniques to apply animation knowledge and conduct independent creative research to deliver animated sequences and presentations to a diverse range of audiences within and outside the field.|
|Analyse and critically evaluate theoretical, conceptual and aesthetic approaches to animated moving images and the role of animation and motion capture practices in the context of major shifts in media technologies, affordances and screening contexts.|
Employ creativity and imagination to identify, articulate and resolve complex aesthetic, conceptual and technical problems in animation and motion capture.
Define, explain and evaluate a wide range of animation and motion capture strategies, styles and examples including narrative and non-narrative approaches.
|Demonstrate autonomy, responsibility, accountability and a continued commitment to learning and skill development as a reflective practitioner, in animation and motion capture in scholarly and professional contexts.|
|Work and learn collaboratively with others in the animation field and from different disciplines and backgrounds while maintaining responsibility for one’s own learning.|
|Acknowledge and appreciate cultural and socio-economic diversity in the domestic and global context as a reflective scholar and practitioner, taking into consideration social and environmental responsibility and the application of the highest ethical standards in professional networking contexts.|
Approved by Faculty Board October 2015
Students must complete 24 credit points comprising of:
- 16 credit points of core units
- 8 credit points of electives
- no more than 8 credit points taken outside the Faculty of Arts and Education
- no more than 10 credit points at level 1
|ACC100||Communication in Everyday Life|
|ACC101||Creativity and Dangerous Ideas|
|AMC100||Introduction to Animation|
|AMC101||Motion Capture Fundamentals|
|AMC104||Principles of Character Animation|
Plus 3 Electives
|ACC200||Freelancing in the Arts|
|AMC203||Effects and Motion Graphics|
|AMC204||3D Character Animation|
|AMC226||Character Design and Rigging for 3D|
|AMC228||Building 3D Objects & Worlds|
Plus 2 Electives
|AMC300||Pre-Production & Project Pitch|
|AMC340||Major Creative Project (2 credit points)|
Students are to select one of:
|AMC303||Advanced Motion Capture|
|AMC327||Designing Animated Worlds|
Plus 3 Electives
Transition to University study
The faculty offers two units AIX160 Introduction to University Study and AIX117 Professional Writing for Work which are specifically designed to ease the transition into university study. New students are encouraged to enrol in one or both of these units as electives in their first year.
Entry requirements - general
Deakin University offers admission to undergraduate courses through a number of Admission categories. In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record. For more information on the Admission Criteria and Selection Policy visit The Guide.
Entry requirements - specific
Applicants should have successfully completed VCE, or equivalent, including Units 3 and 4–a study score of at least 25 in English (EAL) or 20 in English other than EAL; and presentation of a portfolio of work to a satisfactory standard. Please click here for more information relating to the folio submission. To submit the folio, please go to: http://www.deakin.edu.au/communication-creative-arts/folio
The Faculty offers alternative entry options for mature age and other special categories of applicants. Information about these is available in the VTAC guide and on the Deakin University’s website at http://www.deakin.edu.au/study-at-deakin/apply
Credit for prior learning - general
The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree and how to apply for credit.
How to apply
Trimester 3 – start studying in November 2016
Trimester 1 – start studying in March 2017
Apply through VTAC for Trimester 1.
Exceptions to submitting a VTAC application
If you are:
- not studying Year 12 in 2016 and only intend to apply to one institution for one course (which is Deakin), or
- applying for a Deakin course, which is not listed on the VTAC website.
a direct application can be submitted to Deakin through our Applicant Portal.