Bachelor of Creative Arts (Animation and Motion Capture)
Course summary for local students
2016 course information
|Award granted||Bachelor of Creative Arts (Animation and Motion Capture)|
|Campus||Offered at Burwood (Melbourne)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
Trimester 1 (March), Trimester 2 (July), Trimester 3 (November)
|Indicative annual fee 2016||No fees defined|
Arts and Education Student Services and Enrolment Enquiries
|VTAC Codes||1400516241 - Burwood (Melbourne), Commonwealth Supported Place (HECS)|
|Deakin course code||A353|
- Course overview
- Fees and charges
- Career opportunities
- Course rules
- Course structure
- Entry requirements - general
- Entry requirements - specific
- Credit for prior learning - general
- How to apply
The Bachelor of Creative Arts (Animation and Motion Capture) provides creative, technical and analytical skills in all aspects and types of animation and motion capture production. All students study 2D animation, 3D animation and motion capture while developing techniques for storytelling and other creative approaches to animation. Students develop knowledge and skills across a range of methods to gain a broad understanding of moving image, graphic and animation practice for future specialisation. Students explore animation methods such as time lapse, pixilation, 2D under camera stop motion (hand drawn, cut-out, ink on glass), 3D stop motion (claymation, model and object animation), computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering), and motion capture techniques (motion capture direction, post production and integration of motion capture in the 3D animation pipeline). Students will also develop skills in motion graphics, effects and compositing across a range of genres, and study the histories and theories that have shaped contemporary animation and motion capture practices. The degree draws upon the unique resources and infrastructure of the Deakin Motion.Lab, as well as the industry expertise of the Deakin Motion.Lab staff who provide motion capture services to Australian game development and animation companies. The course includes opportunities for internships within local creative industries and participation in international study tours to Japan and the US. The Bachelor of Creative Arts (Animation and Motion Capture) prepares students for Honours and Masters coursework in the discipline, and provides pathways to further study for higher research degrees such as Masters by research and PhD.
On completion of the degree students will have the ability to:
- implement and manage all stages of production of a professional animation project
- develop production paths for creative projects across a variety of publication outcomes and contexts
- think and write effectively about animation principles, histories, technologies and cultures
- use advanced digital image production technologies
- work in collaborative and team settings on various animation tasks and projects
- work efficiently to deadlines.
Fees and charges
Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is the standard full time load for one year of study.
Commonwealth supported place (CSP)
A Commonwealth supported place is one for which the university receives some government funding. As such, students enrolled in these places are required to contribute only part of the cost of their course. To be eligible for a Commonwealth supported place you must be an Australian citizen, or a New Zealand citizen or holder of a permanent visa who will be residing in Australia for the duration of your unit/s of study.
* The "indicative annual course fee" cited has been provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking a full-time quota of units within the specified discipline.
The actual fees charged by Deakin University will depend upon the discipline from which each individual unit is chosen, and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines. The cost of each unit offered in 2015 can be viewed from the Unit Search.
Please note that the fees per unit/credit point may increase annually due to rises in the cost of course delivery and service.
Deakin assumes no responsibility for persons relying on "indicative course fees" to calculate the total future cost of their course.
Graduates of the Bachelor of Creative Arts (Animation and Motion Capture) are equipped to work as animators in the arts and digital content industries, including the animation, film, television and games design sectors and as independent professional creative practitioners. Deakin Animation and Motion Capture graduates have gone on to work in motion capture and animation companies such as WETA, BlackMagic, and Complete Post. The course also equips graduates for work in a range of roles associated with creative content production outside the animation industry, such as in education, media and public relations.
For more information go to My Course My Career
To qualify for the award of Bachelor of Creative Arts (Animation and Motion Capture) a student must successfully complete 24 credit points including:
- 16 credit points of core units
- 8 credit points of electives
- no more than 8 credit points taken outside the Faculty of Arts and Education
- no more than 10 credit points at level 1
|ACC100||Communication in Everyday Life|ACC101 Creativity and Dangerous Ideas AMC100 Animation Narratives
|AMC101||Motion Capture Fundamentals|AMC104 Principles of Character Animation
ACC200 Freelancing in the Arts AMC202 Animating Motion AMC203 Effects and Motion Graphics AMC204 3D Character Animation AMC226 Character Design and Rigging for 3D AMC228 Building 3D Objects & Worlds
AMC300 Pre-Production & Project Pitch AMC339 Documentary Animation
|AMC340||Major Creative Project (2 credit points)|
Students are to select one of:
|AMC303||Advanced Motion Capture|
AMC327 Envisioning Games & Design Worlds
For course map click here
Entry requirements - general
Deakin University offers admission to undergraduate courses through a number of Admission categories.
In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.
For more information on the Admission Criteria and Selection Policy visit The Guide.
Entry requirements - specific
Applicants should have successfully completed VCE, or equivalent, including Units 3 and 4–a study score of at least 25 in English (EAL) or 20 in English other than EAL.
The Faculty offers alternative entry options for mature age and other special categories of applicants. Information about these is available in the VTAC guide and on the Deakin University’s website at http://www.deakin.edu.au/future-students/applications-enrolments/index.php
Credit for prior learning - general
The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.
How to apply
Applications for study for Trimester 1 must be made through the Victorian Tertiary Admission Centre (VTAC). For more information refer to VTAC (external site).
Applications for Trimester 2 and Trimester 3 must be made directly to the University through the Applicant Portal. For information on the application process and closing dates, see the Apply web page. Please note that closing dates may vary for individual courses.
Other Course Information
Assessment within the award of Bachelor of Creative Arts varies from written assignments and/or examination to practical and technical exercises and performance. In some units assessment may also include class participation, online exercises, seminar exercises and tests.